Happy Birthday, Faceware!

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We’re happy to celebrate our 6th year with all of you and would like to thank you for helping us continue to change the face of motion capture and animation! Going 6 years strong, discover what else turns 6 this year.

Oculus Rift
Initially launched as a Kickstarter campaign in August 2012, the Oculus Rift has since grown to become one of the premier virtual reality headsets and forever changed gaming.
Google Project Glass
Google Project Glass gave us a peek at the future of AR and ushered in the start of a new era of AR that has since given us worldwide sensations like Pokémon Go.
BM 500-Mile Battery
Using nanotechnology, the lithium air battery can propel an electric vehicle for 500 miles on a single charge. One of the biggest breakthroughs of the year it was announced, the technology is projected to be incorporated into the design of consumer vehicles in 2020.
Ferrari F70
With a jaw-dropping 0-to-60 time of 2.5 seconds and a top speed of 250mph, the new Ferarri flagship was reborn.
SpaceX Dragon
While technically created in 2010, it was in 2012 that the SpaceX Dragon became the first commercial spacecraft to successfully rendezvous with the International Space Station, marking the beginning of commercial space exploration.

Faceware at the Montreal International Game Summit (MIGS) 2017

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Faceware Technologies is pleased to be returning to the Monteral International Game Summit (MIGS) this December 11-13, 2017 in Montreal, Canada. This summit brings together hundreds of international experts to one of the largest hubs of video game development in the world to share knowledge with the local and international developers attending the show.

Join us this December at Faceware Technologies booth 406, as we dive into the latest in facial animation and facial motion capture technology, including the groundbreaking technology behind the Star Citizen’s live player-to-player in-game character chat in which facial movements are instantly detected and streamed onto the character’s face with stunning realism.

Headed to Montréal and want to join us? We have a limited number of FREE passes to the show to give away. Email us at sales@facewaretech.com and we may have a free pass for you.

See you at the show!

Faceware Brings New Faces to Star Wars Battlefront II

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One of the biggest games of the year, the eagerly anticipated Star Wars Battlefront II releases today for PlayStation®4, Xbox One, and PC. Gamers will be brought face-to-face with some of the most iconic characters in the Star Wars galaxy. Heroes from all three eras of the Star Wars universe take part in this epic adventure with characters old and new.

Star Wars Battlefront II features an all new cinematic story featuring Commander Iden Versio in a thrilling new narrative unfolding after the Return of the Jedi. As Commander of the elite special operations team, Iden and the Inferno Squad complete the missions that no one else can. Fearless, the Inferno Squad fights to restore order in the galaxy and save the Empire its most desperate hour.

Faceware is proud to have partnered with EA to bring the latest chapter in the Star Wars saga to life. With the latest installment in the Star Wars series, EA’s animation team raised the bar for facial animation, using Faceware’s ProHD Headcam System to enhance the performance capture of their live actors for the new cinematic story. Animators then applied the new level of detail to the characters’ performances using Faceware’s Analyzer 3.0 Studio Plus and Retargeter 5.0 Studio Plus software packages. The result is an impressive set of characters that create the brave new world of Star Wars Battlefront II.  See more in a behind the scenes video of the making of Star Wars Battlefront II.

Call of Duty: WWII Earns Its Stripes

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Return to gritty combat in one of history’s greatest conflicts with Call of Duty: WWII. This epic recreation of the brutality and brotherhood experienced in some of the most intense battles of the last century redefines World War II for a new gaming generation. Faceware is proud to have been part of bringing the stories of the American 1st Infantry Division to life.

Halloween ’17 Part III – Gaming Frights Abound With Faceware Realism in VR

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If the characters in your gaming experience haunt your mind, visit you in your nightmare and cause you to stay awake with your lights on – we’re thrilled to be a part of that digital fright!

Faceware’s solutions have been used across a wide variety of digital entertainment products, from NBA 2K titles to the latest in the Call of Duty franchise, each time ensuring that the digital faces we see on screen feel completely convincing.

In virtual reality gamesthese facial animations swoop by in moments of sheer terror, striking fear into the heart of those who dare to look. A realistically contorted face is key to that, and that’s what Faceware’s hardware and software delivers for developers.

Faceware products deliver what developers are envisioning for these gruesome visages – specifically, the Faceware ProHD Headcam, which is worn by actors when performing roles, and then the duo of Analyzer and Retargeter with their animation team.

Analyzer draws upon Faceware’s sophisticated back-end to capture every nuance of the facial performance – all without the need for markers. From there, Retargeter takes the captured data and applies it to the facial rig, bringing the actor’s performance to life in the game world.

Check out the gruesome details in our ode to Halloween 17 with VR gaming frights!

Here They Lie

Paranormal Activity

Resident Evil

Wilson’s Heart

Countdown to Halloween ’17 Part II – Gaming Frights and Fantasy With Faceware Realism

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If the characters in your gaming experience haunt your mind, visit you in your nightmare and cause you to stay awake with your lights on – we’re thrilled to be a part of that digital fright!

Faceware software, allows gaming developers to achieve higher quality animation at unprecedented turnarounds, taking your gaming into the next level of realism. Here’s a quick summation of how the software works to create those characters you love, and love to hate!

  • Analyzer is ultra high-fidelity, marker-less facial motion tracking software. It converts video of an actor’s facial performance into facial motion tracking data that is used in Faceware Retargeter to create high-quality facial animation.
  • Retargeter is a plug-in to Maya, MotionBuilder, and 3DS Max that applies the facial motion capture data from Analyzer to a character. It allows you to take the high-fidelity tracking data you’ve acquired in Analyzer and retarget it into animation.

Check out Part II of our Halloween countdown looking deep into space. Who is out there – and are they friend or foe?

Destiny 2

DOOM

Call of Duty: Infinite Warfare

Countdown to Halloween ’17 – Gaming Frights and Fantasy With Faceware Realism

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If the characters in your gaming experience haunt your mind, visit you in your nightmare and cause you to stay awake with your lights on – we’re thrilled to be a part of that digital fright!

The countdown to Halloween kicks off with three epic adventures loaded with heroes, monsters and battles leaving you ravaged or reveling. What’s your favorite?

Shadow of War

The Witcher 3: Wild Hunt

Kingsglaive Final Fantasy XV

Behind the Scenes of Middle-Earth: Shadow of War

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One of the year’s biggest games, Middle-Earth: Shadow of War is an epic sequel to the Lord of the Rings gaming universe that promises to be even bigger than the original. Shadow of War includes action packed performances by Troy Baker, who not only acts but also directs the motion capture in the game using Faceware for the facial motion capture performances on set. We’re thrilled to see these great performances come to life in Shadow of War. Check out more in the behind the scenes video of the game with Troy Baker.

Bears Launch Augmented Reality Face Painting Feature

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With the season opener Sunday at Soldier Field, it’s time for fans to put their Bears Game Face on, without all of the mess of actually painting their faces.

The Bears have partnered with Faceware Interactive and Image Metrics, the same companies responsible for the “Die Hard Fan” college football face-painting app, to provide a virtual face-painting experience for fans in the team’s official app.

The feature, “Bears Game Face,” is available for both iOS and Android users. Fans can find it in the “more” section of the app and must either download or update to the latest version of the app to use it.

The intuitive interface allows the user to choose among an initial set of five game faces, including one 3D interactive mask that allows users to morph into a grizzly bear. Other options include a game face resembling the stripes on the Bears’ navy jersey and a game face that looks as though the user has painted their face with team’s iconic Bear head logo. Additional masks will be released throughout the season.

Once the user places the virtual paint on their face, they can take a photo or record a video and use the app’s interface to share via social media. The Bears will be working to bring similar features to Soldier Field’s video board in the future.

Fans are encouraged to share their Game Face using #BearsGameFace. Who knows? You just may get a like from @ChicagoBears.

BALTIMORE RAVENS FIRST NFL TEAM TO LAUNCH AUGMENTED REALITY FACE PAINTING WITH FACEWARE INTERACTIVE

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Ravens also name Faceware Interactive Official Augmented Reality Provider

The Baltimore Ravens, in partnership with Faceware Interactive and Image Metrics technology, have developed a photo real, virtual, face painting experience that seamlessly integrates into the team’s mobile app (powered by YINZCAM). This experience, along with other new, in-stadium, augmented reality activations for the 2017 and 2018 seasons, is aimed at increasing fan engagement and excitement.

With over a dozen face paint looks to choose from, fans will be able to express their Ravens pride like never before. And, each look is shareable on social media and messaging platforms.

Later in the 2017 season, fans will also have access to the “Fan Mirror,” a full size, moveable, face recognition mirror located on RavensWalk, the M&T Bank Stadium concourse, or at special events. And finally, in 2018, in-stadium cameras will use facial recognition of fans in the stands and project face paint on them to the RavensVision boards.

The three, new augmented reality fan experiences expand upon the Ravens’ existing three-phase, $120 million self-funded stadium improvement project that will enhance the fan experience at M&T Bank Stadium.  That program also includes two, 4K ultra-high definition video displays, the introduction of SKYCAM into the game experience and the 2018 reveal of four new 4K, ultra-high definition corner video displays.

“We we want attending a game to be an amazing experience for our fans. We want to create lifelong memories. Our face paint executions are not only a cool way for our fans to show their team spirit, but they create those great memories,” said Senior Vice President of Ravens Media, Michelle Andres.
“It brings us great pleasure to bring our technology into the sports world,” said Peter Busch, Vice President of Business Development for Faceware Interactive. “Ravens fans will get to share their pride unlike any fan has ever done before, and to be a part of that is special.”
The Ravens have a three-year partnership with Faceware Interactive as the first-ever official Augmented Reality Provider of the club — the first of its kind in professional sports.
Access to this new feature is available for both iOS and Android devices and requires fans to download the Ravens mobile app or to update to the most current version. (Android update expected late Friday afternoon.)

About the Baltimore Ravens

Entering their 22nd year of existence, the two-time Super Bowl Champion Baltimore Ravens have earned a playoff berth in six of the past nine seasons. Since head coach John Harbaugh’s arrival in 2008, Baltimore has posted the NFL’s fourth-most total victories (95), won the league’s second-most playoff games (10), advanced to an impressive three AFC Championship contests, and in 2012, captured the World Championship in Super Bowl XLVII. The Ravens, who also won Super Bowl XXXV during the 2000 campaign, have made the playoffs in seven of the past 11 seasons – producing three AFC North Division titles during this time (2006, 2011 and 2012).

About Faceware 

Faceware Technologies is the most innovative and experienced facial motion capture technology provider in the world, and has become the gold-standard for facial motion capture and animation tools. Faceware’s hardware and software represent complete solutions for the interactive entertainment, film, video game, television, and commercial markets for clients such as Microsoft, 2K Sports, Electronic Arts, Sega, Sony, and more. Faceware Interactive is a division of Faceware Technologies, with a focus on bringing interactive experiences to companies across multiple industries.

About Image Metrics

Image Metrics is a world leader in facial analysis and detection software. Through patented algorithms, Image Metrics created its own platform to enable augmented reality experiences for the world’s most innovative brands. Their patented technology detects even the most nuanced facial expressions and was part of L’Oreal’s Make Up Genius and Nissan’s DieHard Fan applications. Image Metrics licenses its technology to its sister company, Faceware Technologies. More information can be found at image-metrics.com.
Contacts:
Michelle Andres
SVP, Ravens Media
Baltimore Ravens
 
Eric Schumacher
Neology Marketing Communications
Faceware Technology / Image Metrics
310-403-8456
erics@neologyconcepts.com
Patrick M. Gleason | Baltimore Ravens
Director of Public Relations
Under Armour Performance Center
1 Winning Drive, Owings Mills, MD 21117