Tag

Realtime Facial Mocap

Faceware Technologies Releases Faceware Live 2.5

By | Press Release | No Comments

New update delivers enhanced markerless face tracking technology, preview characters, new animation tuning workflow and more

Los Angeles, Calif. – May 23, 2017 Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions, today announced that its Faceware Interactive division has upgraded and released version 2.5 of its real-time facial mocap and animation product, Faceware Live. The latest upgrades are the result of advancements in the consumer-grade facial tracking technology developed by Faceware’s parent company, Image Metrics, which has been used in successful apps like L’Oreal’s MakeupGenius and Nissan’s Die Hard Fan, and which now has been incorporated into Faceware Live.

Faceware Live produces facial animation in real time by automatically tracking a performer’s face and instantly applying that performance to a facial model. Faceware Live requires just a single camera for tracking purposes. That camera can be an onboard computer video or webcam, the Faceware GoPro or Pro HD Headcam Systems, or any other video capture device.

Use Cases for Live 2.5

  • Live performances that incorporate digital characters. Digital characters can be “puppeted” in real time, allowing interaction with live audiences and people.
  • Digital characters interacting in real time on kiosk screens in theme parks and shopping malls.
  • Creating facial animation content instantly for previz purposes.
  • Person-driven avatars in VR and AR. Users can stream their own personas into digital and virtual worlds—perfect for training applications as well as interactive chat functionality.

Examples include Hasbro’s Facebook Live Announcement for Monopoly, the RWBY panel at RTX Australia, and the hugely popular Barbie Vlog.  

“With technology advancements in CG, VR/AR/MR, interactive marketing, and graphics processing, we’re seeing a growing number of inquiries for live CG performances and the ability to ‘drive’ digital characters in real time,” said Peter Busch, vice president of business development at Faceware Technologies. “To deliver on that, the market needs face tracking technology that is completely stable and tracks facial movements across a range of different conditions. With Live 2.5, we’re taking another important step toward making that future a reality.  The quality of realtime, markerless tracking we can do now is absolutely mind-blowing.”

Upgrades to Live 2.5

Version 2.5 upgrades include:

  • Advancements to Face Tracking Technology – Face tracking is even more stable than before, and better able to detect different types of faces (different skin tones, heavy facial hair, glasses, etc) in different lighting conditions. Once detected, Live 2.5 captures 180 degrees of motion with significantly less jitter than before.
  • New Animation Tuning Workflow– Animators can customize the live streaming animation to, for example, amplify or suppress a specific motion, such as an eyebrow raise or smile.  These fine tune adjustments are done on a pose by pose basis.  Those animations (and all settings) can be saved to a profile. Animators can even isolate controls to pinpoint certain areas of the face that require extra attention.  Lastly, Animators can simulate data without need for a live camera feed, which significantly helps in the character setup process.
  • Command Line Calibration – Animators can now trigger the calibration and toggle via command-line for improved automation in your setup.
  • Animation Preview Characters – Live 2.5 now includes animation preview characters, which animators can use to determine how certain types of motions might look on various facial structures.

Nearly 20 other improvements have also been included in this upgrade. A full list can be found here.

Support

Technical articles and videos can be found in the Live section of Faceware’s website: http://support.facewaretech.com/live.

Availability

Faceware Live 2.5 is available free-of-charge to current Live customers starting today. New customer should contact Faceware sales pricing and information at sales@facewaretech.com. For more product information, please visit the Faceware Live page.

# # #

About Faceware Technologies

Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. 

For more information, please visit:

Website: www.facewaretech.com

Facebook: http://www.facebook.com/FacewareTech

Twitter: https://twitter.com/#!/FacewareTech

Instagram: http://www.instagram.com/facewaretech

YouTube: http://www.youtube.com/FacewareTechnologies

Vimeo: http://vimeo.com/facewaretech

LinkedIn: http://www.linkedin.com/company/2509306?trk=tyah

© 2017. Faceware Technologies, Inc. All rights reserved. “Faceware” is a registered trademark of Faceware Technologies, Inc. All other trademarks are the property of their respective owner(s).

Faceware Technologies Unveils Realtime Product, Faceware Live, at SIGGRAPH 2013

By | Press Release | No Comments

Faceware Live captures and transfers live facial performances to 3D facial rigs in real time

(Los Angeles, California–July 18, 2013) Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions, today announced a new realtime product: Faceware Live. The new software solution, which will be available in Q4, 2013, captures a live actor's facial performance with any video source, and instantly transfers that performance to a 3D character in real time. Faceware Live will be on display at this year's Siggraph, booth #809 (July 23-25, 2013).

Faceware Live captures facial performances of actors without markers using either onboard computer video or webcam, the Faceware Head-Mounted Camera, or any other video capture device, then streams that into Autodesk® MotionBuilder®. After a quick one-button calibration, Faceware Live tracks and solves the performance directly onto any 3D model. If the actor smiles, so too does the model, in real time. Faceware Live currently works on Windows®. Future versions of Faceware Live will support additional Autodesk products, operating systems and game engine technologies.

€œWe've seen growing demand across a number of industries for realtime facial motion capture,€ said Peter Busch, vice president of business development at Faceware Technologies. €œFaceware Live is our revolutionary approach to meeting this demand. This product addresses the many challenges that arise in production and enables rapid content creation for anything from live stage performances to on-set pre-visualization to a desktop tool for animators.€

Faceware Live has many applications, including:

— On Set Pre-Visualization — Directors, actors, and creative leads can see their on-set facial performances streamed onto their digital characters instantly, which helps them gain an immediate understanding of how a live performance translates to the digital character. Faceware Live even captures highly accurate eye movement, allowing for a true indication of performance for real-world production tasks such as 3D camera blocking and placement.

— Live, Interactive Experiences — Digital characters can now interact live with real performers for an unlimited number of use cases, including broadcast television, corporate events, and tradeshows.

— Desktop Production Tool- Artists can produce animation instantaneously for rapid prototyping and content creation, all at their own workstation.

How It Works
Faceware Live consists of two simple components: Image processing and data streaming. In realtime, Faceware Live reads from a selected video source, running at any frame rate, and tracks and solves the facial performance to a set of animation values that are streamed from the application. Autodesk MotionBuilder accepts the stream of animation and applies it to a set of pre-defined controls. Using Faceware's Character Setup tool the animation can be easily mapped onto any digital character.

€œWe've designed Faceware Live so that the image processing component does all of the heavy lifting. There is almost no work for MotionBuilder other than applying animation curves to your character,€ said Jay Grenier, director of technical operations. €œThis gives you an extremely stable and scalable solution for realtime facial animation.€

Where to See Faceware Live
Anyone can demo the new software in Faceware Technologies' booth #809 at Siggraph 2013, July 23-25 in the Anaheim Convention Center.

For more information, visit http://www.facewaretech.com

About Faceware Technologies
Sherman Oaks, California-based Faceware Technologies Inc. (FTI), which spun off from Image Metrics in 2012, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company's Faceware product line has been utilized in the production of more than 80 AAA video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. The Faceware Facial Motion Capture product line consists of the Faceware Head-Mounted Camera System (HMCS), the 6th generation facial performance capture hardware; Faceware Analyzer, which allows clients to analyze and process their own performance videos without IP or content going offsite; and Faceware Retargeter, a free plug-in which allows users to create facial motion capture data at a much faster rate than traditional methods.

For more information, please visit:
Website: http://www.facewaretech.com
Twitter: https://twitter.com/#!/FacewareTech
Vimeo: http://vimeo.com/facewaretech
LinkedIn: http://www.linkedin.com/company/2509306?trk=tyah