Tag

Facial Motion Capture

Faceware Technology Used in ABC’s New Sitcom Imaginary Mary

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Faceware’s Creation Suite Pro Complete System Provides Realism for Mary’s Spunk!

ABC’s live action/CGI hybrid stars Jenna Elfman as Alice, a fiercely independent career woman whose life is turned upside-down when she meets the love of her life–Ben, a divorced father with three kids, played by Stephen Schneider.

The real fun begins when Alice’s imaginary friend from her childhood returns as sassy and sharp-tongued Mary. Zoic Studios created the animated character voiced by Saturday Night Live alum’s Rachel Dratch, using Faceware’s Creation Suite Pro Complete System which includes the Faceware ProHD Headcam, Analyzer 3.0 Studio Plus, and Retargeter 5.0 Studio Plus software.

Using this complete System, Zoic was able to quickly shoot the facial motion capture completely marker-less and create the quality facial animation used for the live action ABC network show.

VP of Business Development at Faceware, Peter Busch, notes that unlike other motion capture solutions, “rather than limiting the quality of the data by tracking points on the face, our technology tracks textures and features to create highly detailed output. This enables our software to handle anything from stylized to photo-real characters.   Markers inherently can also cause many technical issues during performance capture—plus, if you think what it takes to create convincing CG animation for the face—two key elements are the eyes and it’s the quality of lip sync—you can’t put markers on the eyes or on the inner lips. It’s great to be part of an ambitious project that harnesses these unique capabilities to create an interactive CG character for Prime Time TV.”

For more information about the development of Mary, visit: http://abc.go.com/shows/imaginary-mary/cast/mary

To watch the Pilot or catch up on Season 1 episodes, visit:
http://abc.go.com/shows/imaginary-mary/episode-guide

Faceware Tech is Heading to the Montreal International Game Summit (MIGS)

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Where are all the heavy hitters going to be November 13 – 15?

We’ll be at the Montreal International Game Summit in fabulous Montréal (QC, Canada). This summit brings together hundreds of international experts to one of the largest hubs of video games development in the world so that they can share their knowledge with the local and international developers attending the event.
Montreal
Along with Electronic Arts, Playstation VR, Microsoft and Ubisoft –  Faceware will be there in booth 56 exhibiting the latest in facial motion capture technology.
Montreal2Headed to Montréal and want to join us? We have a limited number of free passes to the show to give away. Email us at sales@facewaretech.com and we may have a free pass for you.
See you at the show!

Bungie’s Destiny® to Use Faceware

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Bungie chooses Faceware’s facial mo-cap products
to help breathe life into Destiny’s characters

Los Angeles – March 18, 2014Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that video game developer, Bungie, Inc., has chosen to use Faceware’s Professional Facial Motion Capture Product Line to add lifelike expressions and human-realistic emotions to Destiny’s characters.

Destiny is the next evolution of first person action genre, developed by Bungie and published by Activision Publishing, Inc. Players can personalize and upgrade nearly every aspect of their custom characters a nearly limitless combination of armor, weapons, and visual flair. Destiny is set to release September 9th, 2014.

Faceware’s markerless motion capture system was previously used on Bungie’s Halo: Reach. The product line uses video to capture every detail of an actor’s face, and computer vision software to transfer that performance quickly to digital characters, giving Bungie’s artists a detailed first pass to which they can then add greater detail to their characters. The ease with which Faceware translates real performances into digital performances is one of the main reasons Bungie decided to use the technology on Destiny.

“When we develop a game at Bungie, our goal is to fuse brilliant technology, beautiful art, compelling stories, and deep gameplay into games that audiences worldwide want to play,” said Dave Lieber, Cinematics Supervisor at Bungie, Inc. “Faceware has been used on Academy Award-winning movies and some of the highest grossing AAA videos games of all time.” There’s a reason for that: their products are production proven, easy to use, and indispensable to any team wanting to elevate the realism of their character performances without being locked into a particular capture pipeline, rig or art style.”

“Bungie’s artists have the flexibility to build upon a real-world performance, and easily add their own artistic touch, as desired,” added Pat Jandro, Bungie’s Lead Facial Animator.

“Bungie has produced some truly amazing titles over the years. They are one of the best in the business,” said Pete Busch, VP of Product Development at Faceware Technologies. “All of us at Faceware are honored that Bungie has chosen our products yet again. We can’t wait to see what they create for Destiny.”

Faceware provides an entire Professional Facial Motion Capture Product Line, which is a start-to-finish facial mocap tool suite built to capture, analyze and transfer human emotion into digital facial performances. The product line includes Faceware’s hardware products, the Professional Headcam system and theGoPro® Headcam Kit, and Faceware’s software products, Analyzer™ and Retargeter™. The product line is now being used in everything from mobile games, such as Camouflaj’s Republique, to AAA video game titles, such as Grand Theft Auto III-V, NBA 2K10-2K14, Crysis 2 and 3, Halo: Reach, and now, Bungie’s Destiny.

For more information on the new partnership, visit www.facewaretech.com or contact sales@facewaretech.com. Information on Destiny can be found at Bungie’s office Destiny website: http://www.destinythegame.com/.

 

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