Democratizing Facial Capture
Just five years ago, motion capture and facial animation were primarily the domain of high-end studios working with substantial budgets. Indie developers struggled to access the technology capable of generating fast, high-quality emotive performances that connect audience with character.
“As many game devs can attest, manually key-framing several facial animation scenes is a long and expensive process,” says John Martin, Vice President of Marketing at Reallusion. “In the past, only the biggest studios enjoyed the luxury of their own motion capture systems. Include in that the process of rigging, performing, capturing, noise cleanup, and post-processing, and you have assets that can cost upwards of $200K.”
Faceware Realtime for iClone is designed to address this problem, by providing independent creators with access to processes previously restricted to their big budget peers – and at greatly reduced cost.
Using advanced computer vision and deep learning technology, Faceware Realtime for iClone enables users to capture markerless facial performance with consumer-grade webcams, GoPros, or ProHD Headcams (to name but three hardware options). This means developers aren’t stuck between elaborate and expensive mocap setups or time-intensive keyframe animation: they have a low barrier entry point to facial motion capture. This blend of accessibility and affordability greatly benefits passion projects like Daymare: 1998.