Ron has held senior executive positions at leading multinational entertainment companies Virgin Studios and Post Logic. He currently also serves as CEO of Image Metrics and has advised notable clients Disney, Celetronix and The Decurion Corporation. Ron began his career at Ernst and Young.
Brigitte is a UCLA-educated entrepreneur with background in business development, facility management, cost reduction, and operations in multiple industries, including entertainment, law and finance. As a consultant & private business owner for 25 years, she founded, ran and sold a video & film post-production facility. Brigitte consults to several companies and oversees finance & operations for Faceware Technologies.
Peter has 15 years of entertainment production management experience including Warner Brothers Feature Animation and Paramount Pictures. He worked on the SpongeBob Squarepants and Barnyard animated features prior to joining Image Metrics as Head of Production in 2007. Peter focused on developing the professional Faceware software line into a multi-million dollar brand, which spun from Image Metrics in 2012, and leads the company in global business development and strategic initiatives.
Jay brings almost 15 years of technical art and product management experience to the team and is responsible for leading software development in our Austin, TX location. The majority of his career has been focused on facial rigging and animation, having worked on titles such as Assassin's Creed, Crysis, NBA2K, Rockstar's Grand Theft Auto series and Red Dead Redemption. Jay's background as an animator brings a unique perspective to software development and creating animation products that solve real-world production challenges.
Christopher is a USC graduate who began his career in live action production, feature post-production sound, then camera and sound for documentaries, and finally a stint in cable as a production manager, post coordinator, and associate producer. In 2006 he joined Image Metrics, building capture pipelines and headmouted camera hardware. Chris oversees hardware development and performance capture at Faceware, for films, commercials, and AAA video games at dozens of mocap stages across the globe.