The Witcher 3: Wild Hunt kills it with Faceware

By | News | No Comments

CD Projekt Red and Digic Pictures Kill It with Faceware on The Witcher 3: Wild Hunt

Behind the scenes link on FXGuide:
http://www.fxguide.com/featured/behind-the-scenes-of-digics-witcher-3-cinematic/

“A Night to Remember”, The Witcher 3: Wild Hunt launch cinematic, has arrived!

Feast your eyes on a gripping portrayal what The Witcher 3: Wild Hunt is all about and step into the shoes of professional monster hunter Geralt of Rivia in this launch cinematic.  CD Projekt and Digic Pictures leveraged Faceware for the gripping trailer.   Look for more Faceware work when The Witcher 3: Wild Hunt Releases May 19, 2015

 

Kleenex Cottonelle Heart of Borneo Project

By | News | No Comments

Kleenex Cottonelle Heart of Borneo Project

Method Studios proudly used Faceware Analyzer and Retargeter on Kleenex Cottonelle’s Heart of Borneo project.   The spot is aimed at saving lives of Orang-utans’ livingin the heart of Borneo. Largely due to deforestation, their population has halved in the last 6 decades.   As the only partner of WWF Australia’s Love Your Forests program, Kleenex Cottonelle® has been committed to sustainable forest management and promoting FSC® Certification – the mark of responsible forestry.

See how you can join their cause at https://www.keeptheheartbeating.com.au/

Making of Ubisoft’s “The Crew”

By | News | No Comments

Ubisoft and Puppetworks leverage Faceware on The Crew


Puppetworks Studios used Faceware software on the exciting Ubisoft title “The Crew.”   Puppetworks is a high-end character animation and visual effects studio providing digitial production services for computergames, films, and commercials (http://www.puppetworks.eu/).   The Crew was developed by Ivory Tower games and Ubisoft Reflections and was released December 2, 2014.

Mocap Vaults and Faceware Team up For Mocap Summit in LA

By | News | No Comments

The Motion Capture Summit- Los Angeles, California June 2015


The Mocap Vaults is partnering with Faceware Technologies Inc. and Just Cause Productions to bring you the most exciting event in motion capture.

In June 2015, we are launching an event that will unite technology and drama for a two day intensive learning experience for actors, directors, animators and technicians. There is nothing else like it. The Mocap Vaults and our partners feel that it’s time to blow the world of mocap wide open.

Working in a professional motion capture stage, you’ll be taught by a group of industry veterans with specialisation in your chosen field, whether you want to work in front of the cameras or behind them. We’re bringing together the greatest minds in the business for a momentus weekend of training and development.

You’ll learn the skills required to work in both video games and movies and actors will leave with high quality show reel material that will get you started in the business.

We want to create a new wave of mocap superstars that are trained, prepped and ready for the job. We will have guest speakers that invite the various fields of mocap to share knowledge and precious advice with each other, aiming at a new, higher level of performance capture than ever before.

There are very limited places at the event so if you wish to attend then please contact us as soon as possible to register interest.

Interested studios can visit the contact page here:

http://www.themocapvaults.com/#!summit/cimb

Animatrik Film Design Inc. to Offer Faceware Software for Face Tracking, Solving and Animation Services

By | News | No Comments

Performance Capture and Virtual Production Studio to offer Faceware as a Service

Vancouver, British Columbia – February 25, 2015 – Vancouver-based performance capture and virtual production studio, Animatrik Film Design Inc., has announced the addition of Faceware Technologies software to their service offerings for face tracking, solving and retargeting.

After a thorough evaluation of facial mocap and animation solutions, Brett Ineson, CEO of Animatrik Film Design Inc. stated

The Faceware tools are very production friendly. They put the power in the hands of our artists, allowing them to finish shots quickly and consistently. Compartmentalizing the various parts of the process in their software allows us to make quick improvements along the way, without compromising other areas of the solve”.

“We’re extremely pleased to be working with the experienced team at Animatrik Film Design,” said Peter Busch, vice president of business development at Faceware Technologies. “They understand the quality and time demands of high-level production and know the tools that exist in the market, so their use of our solutions is a huge compliment to us and our development team. We look forward to a long and close partnership with Brett and his staff.”

Having now been utilized in over 130 AAA titles and feature films, including many of the top-grossing game titles in 2014, Faceware’s combined hardware and software technologies are setting the standard for facial mocap and animation solutions. Faceware’s product line consists of the Faceware Headcam kits and systems; Faceware Analyzer, which allows clients to analyze and process performance videos automatically with little to no user input; and Faceware Retargeter, a Autodesk plug-in which allows users to create facial motion capture data at a much faster rate than traditional methods.

Interested studios can contact sales@animatrik.com or sales@facewaretech.com.

# # #

About Animatrik Film Design.

Headquartered in Vancouver, British Columbia, Canada, Animatrik is a leading provider of motion capture, previsualization and virtual cinematography services. With one of the largest motion capture sound stages in the pacific northwest, and an expert team of technicians and visual effects artists, Animatrik is a proven provider of stage and location based motion capture and virtual camera services, with film and games credits which include American Sniper, Chappie, Elysium, Warm Bodies, District 9, Splinter Cell: Blacklist, Thief 4, Crysis 3 and Mortal Kombat Legacy. Visit  www.animatrik.com for more info.

About Faceware Technologies
Sherman Oaks, California-based Faceware Technologies Inc. (FTI), which spun off from Image Metrics in 2012, is dedicated to meeting the needs of professional artists in the video game, film, television, and commercial industries. The company’s Faceware product line has been utilized in the production of more than 130 AAA video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the most innovative and experienced facial animation solution provider for clients such as Double Negative, Digital Domain, ILM, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, and Moving Picture Company. The Faceware Facial Motion Capture product line, which is now in use in six continents, consists of the Faceware Headcam kits and systems; Faceware Analyzer, which allows clients to analyze and process performance videos automatically with little to no user input; Faceware Retargeter, a Autodesk plug-in which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, which converts live video into facial animation and applies that to characters in real time. Visit www.facewaretech.com for more info.

Live Demonstration of Xsens and Faceware at GDC 2015

By | News | No Comments

Realtime face and body streaming into MotionBuilder

Xsens will be exhibiting at the Game Developers Conference (GDC) 2015.    They will demonstrate the Xsens MVN motion capture portfolio live on the show floor.

They will also demonstrate a full-body motion capture setup including Faceware facial motion capture hardware and software. You might have seen Sylvester Stallone and Robert de Niro wearing this full-body setup in the film Grudgematch.

 

FTI Delivers in 4 of the Top Grossing Games of 2014

By | News | No Comments
Forbes recently listed NPD Groups’s top 10 grossing games of 2014. Turns out, Faceware’s tech was used to deliver facial performances in 4 of them: Call of Duty: Advanced Warfare, Destiny, Grand Theft Auto 5, and NBA 2K15.

NPD gathers US retail sales data only, which is an important qualifier here. Industry sales hit $13.1 in 2014, up one percent from $12.94 in 2013.

Here are the top ten video games of 2014:

  • Call of Duty: Advanced Warfare
  • Madden NFL 15
  • Destiny
  • Grand Theft Auto 5
  • Minecraft
  • Super Smash Bros (for 3DS and Wii U)
  • NBA 2K15
  • Watch Dogs
  • FIFA 15
  • Call of Duty Ghosts

http://www.forbes.com/sites/erikkain/2015/01/19/the-top-ten-best-selling-video-games-of-2014/

 

Call of Duty: Advanced Warfare kills with Faceware

By | News | No Comments

Digic Pictures uses Analyzer and Retargeter with stunning results.

We are proud to announce that Faceware customer Digic Pictures created the CG cinematics for Activision Publishing’s Call of Duty ®: Advanced Warfare, developed by Sledgehammer Games.  Digic used Faceware Analyzer and Retargeter for the creation of the CG cinematic characters, including Kevin Spacey.

Delivering a stunning performance, Academy Award® winning actor Kevin Spacey stars as Jonathan Irons – one of the most powerful men in the world – shaping this chilling vision of the future of war. Digic also leveraged independent cheek and jaw tracking to produce the cinematic results within their work.

 

Live 2.0 for Unity Launches

By | News | No Comments

Live 2.0, which allows users to stream their performances via video to a character in real time, adds further to its compatibility lineup with its latest client application for Unity.

The Live client for Unity is available in the Unity store (Unity 4.5 +).   The client application is free to download from the store, and requires Faceware Live 2.0 Server.  For a free trial of Faceware Live 2.0, request a 30 trial online.  For the Live client application for Unity, visit the Unity store:

via Unity Asset Store

FTI presents at the Directors’ Guild of America

By | News | No Comments
FTI was proud to present its facial motion capture products and processes alongside a panel of presentations at the Directors’ Guild of America. Joining VP of Business Development Peter Busch in his presentation was performance capture director Remington Scott.

The session, entitled “Facing the Future: New Developments in Facial Performance Capture”, consisted of the best-of-the-best in the industry, including Pablo Helman, VFX Supervisor, Industrial Light and Magic; Greg LaSalle, Digital Domain, and Tim Miller, Blur Studios. The presentation was hosted by the DGA Special Projects Committee and is available upon request.