Faceware Technologies Releases Faceware Live 2.0

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Upgraded real-time facial technology includes faster calibration, enhanced face tracking, Unity support and more

Los Angeles, Calif. – Aug 06, 2014Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions, today announced that it has upgraded and released version 2.0 of its real-time facial mocap and animation product, Faceware Live. Originally announced at Siggraph 2013, the first version of Faceware Live has been in testing at a handful of studios since last Fall. Demos of the upgraded solution will be available in Faceware Technologies’ booth #653 at Siggraph 2014, Aug 12-14.

“For the past 12 months, we’ve been vetting Faceware Live in a handful of studios, collecting feedback that has been invaluable in the evolution of the product,” said Peter Busch, Vice President of Business Development at Faceware Technologies. “We’ve rolled much of that feedback into the product, and are now ready to release Faceware Live 2.0 to any studio or content creator in need of real-time facial animation.”

Faceware Live produces facial animation in real time by automatically tracking a performer’s face and instantly applying that performance to a facial model. Faceware Live can use either an onboard computer video or webcam, the Faceware Pro HD Headcam System, or any other video capture device, to drive the real-time performance. Under the hood is patented computer vision technology, called Live Driver, from our partner company Image Metrics’, which is capable of real-time facial tracking in nearly any lighting condition with any performer.

Upgrades to version 2.0 include:

    • Instant Calibration – With Faceware Live 2.0, calibration of any new performer takes only 1-3 seconds. There is no need for a lengthy range of motions or a complex character setup process. Performers will make a single “neutral” expression and with one button click, they are “found” by the tracking technology and their performance can be captured.
    • Improved facial tracking – Faceware Live captures nearly 180 degrees of motion, allowing the live talent to be freer in their performances. In addition, Faceware Live tracks 22 more facial points than version 1.0, significantly increasing the quality of the facial motion capture.
    • Consistent Calibration –    One area of real-time motion capture often overlooked is consistency in calibration from day-to-day with the same actors. Faceware Live features an entire interface to aid in this process by allowing the user to store and recall calibration frames as an overlay to the live feed, as well as the ability to toggle a grid for consistent camera and framing. Faceware Live also allows multiple actors to be calibrated at once by using Live’s multi-sync calibration feature.
    • Support for high frame-rate cameras – Studios looking to achieve ultimate quality and responsiveness will be eager to use Faceware Live 2.0’s unique ability to accept data from high-frame-rate cameras. The quality of facial motion extracted at higher frame rates allows for more believable performances in real time, which is critical for capturing areas of subtle movement and detail such as the lips and eyes.
    • Stream Multiple Characters – With version 2.0 of Faceware Live, there is no limitation to the amount of characters that Faceware Live can track at once. For example, studios can have multiple characters interacting with each other in front of a live studio audience, or in complex pre-viz sequences and game scenes.
    • Unity Game Engine Support – In addition to Autodesk MotionBuilder®, Faceware Live 2.0 now works in tandem with Unity, one of the most popular game engines on the market.  Real-time facial animation can be displayed in the Unity editor as well as live in the game itself. Future game engine support is planned. Faceware Live 2.0 streams facial data over TCP, allowing studios to custom integrate Faceware Live 2.0 into nearly any rendering environment.
“Faceware Live 2.0 is built on powerful technology that has been developed over 15 years of research and development,” said Jay Grenier, director of technical operations. “This focused development effort makes our technology rock solid, robust, and most importantly, stable. “

Use Cases:

Faceware Live is primarily designed for live broadcast events, instant content creation, facial research and study, and pre-visualization. However, the possibilities are endless.  Nestle recently used the technology to power a live marketing display for the Snickers brand in Korea. https://www.youtube.com/watch?v=3jdFFVPS1q0

The underlying Image Metrics technology is also being used in L’Oreal Paris’ virtual makeup experience, Make Up Genius, which recently hit #5 on the US Apple App store in June: http://youtu.be/G1z2Od5lIsA

Pricing and Availability

Faceware Live is available as a one-time license fee plus an annual subscription.  Demos of the upgraded solution will be available in Faceware Technologies’ booth #653 at Siggraph 2014, Aug 12-14.

Free 30-day trials are available from the Faceware website

Free Trial

For pricing and sales information, contact sales@facewaretech.com. For general product information, please visit the Faceware Live page.

 

© 2014. Faceware Technologies, Inc. All rights reserved. “Faceware” is a registered trademark of Faceware Technologies, Inc. All other trademarks are the property of their respective owner(s).

Faceware wins 2014 Develop Award

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FACEWARE WINS 2014 DEVELOP AWARD

Faceware is proud to announce that it has been awarded a 2014 Develop Award for Creative Contribuition: Visuals Category for its contribution to Grand Theft Auto V.     The highly- acclaimed, peer nominated award is the second for Faceware and first for its work with Rockstar Games and Take Two Interactive.

James Batchelor July 9th 2014 at 11:00PM 

20 companies take home prizes from this year’s awards ceremony.   Games development stars from around the UK and Europe descended upon Brighton tonight to honour the winners of this year’s Develop Industry Excellence Awards.

More than 175 companies attended the event – the biggest attendance yet for these awards. The expanded array of 25 prizes went to 20 different companies, with Rockstar North the big winners of the night.

The Grand Theft Auto developer took home the special Studio of the Year prize – one of five new categories – as well as Visual Arts and In-House Studio. There was an extra gong for the seminal GTA V, with Faceware Technologies bagging the award for Creative Contribution: Visuals thanks to its work on Rockstar’s epic.

IMAGE COURTESY: CENTROID3D

Sony also fared well, with the platform holder and its studios picking up two awards – Publishing Hero and New IP (for Media Molecule’s Tearaway) – as well as the Development Legend award for PS4 lead architect Mark Cerny, as announced earlier in the summer.

There were also a few surprises on the night, most notably the special Services to Video Games prize, which was awarded to Lynne Kilpatrick for her hard work in pushing for the UK video games tax credits.

Other winners included Oculus VR, EA DICE, TT Games, Unity, Team17, Vlambeer, Space Ape Games and Abertay University’s Dare to be Digital.

 A full list of winners can be viewed here:

http://www.develop-online.net/news/develop-awards-2014-and-the-winners-are/0195032

To See our 2008 Develop award for technical innovation as Image Metrics:

http://www.gamesindustry.biz/articles/develop-awards-2008-field-led-by-rockstar-with-four-awards–lostwinds-named-best-new-ip–nintendo-s-wiiware-makes-it-publishing-hero

Analyzer 2.6 and Retargeter 4.6 Software Updates

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We heard your feedback – check out what’s new…

We’re excited to announce the release of Analyzer 2.6 and Retargeter 4.6.  These new versions include a lot of highly requested features, improvements, and bug fixes.  We heard your feedback and have added some great new functionality that will make you faster, more efficient, and produce even better results than before.

Check out the highlights below and watch the new release videos on YouTube:

For full release notes, visit the change-logs here:

New Version Highlights:

  • 2015 Retargeter Plugins are now available for Maya, 3DS Max, and MotionBuilder
  • Head Rotation can now be automatically applied with AutoSolve
  • Optional, independent Jaw and Cheek Tracking groups have been added
  • ‘Track’ is now available in AnalyzerBatch for Fully Batchable PRO Tracking
  • New Batch Commands in Retargeter for 3DS Max and Softimage
  • Over three dozen bug fixes, improvements, and new features
Have any questions?  You can always find us at ‘support@facewaretech.com‘!

Faceware Tech Partners with Binari Sonori to Offer New Video-Based Localization Service

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New service provides simultaneous video and voiceover capture to
significantly increase the quality of localization in video games

Los Angeles, CA – April 29, 2014 –Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that it has partnered with pioneering localization service provider, Binari Sonori, to launch a new video-based localization service. The service uses Faceware’s professional headcam systems to capture video of a voice actor’s performance at the same time that the audio is being captured, providing both actors and animators with time-saving video reference for localization. The service launches today.

Animating the facial movements, and in particular, the lip movements, of digital characters speaking multiple languages can be a very laborious task. If the English audio track is not synced correctly between languages, it requires many time-consuming and costly adjustments. By introducing video-based motion capture into the initial stages of the process, Binari Sonori is now able to provide perfect facial performance and audio reference to international actors. This, in turn, guarantees that facial animation and localized performances sync perfectly in any language.

How the service works:

  1. English-speaking actors use Faceware’s headcam to record their facial performances while their voices are recorded in Binari Sonori’s U.S. studio.
  2. The facial performance video is then used as reference for actors recording localized audio in different countries.
  3. The developer then completes animation using Faceware’s video-based facial motion software.  The facial movement that is created by the software is based on the video performance, ensuring that both the game developer and audio-localization facility are syncing to the same facial movements.
  4. The localized audio tracks are then applied to the animation.

An in-depth video about the service can be found online (in the view above)

“I’m really excited about this new service,” said Andrea Ballista, account manager and co-founder of Binari Sonori. “It gives us a simple yet elegant solution that allows actors around the world to mirror their performances, saves artists time in the animation process, and helps game studios drive up the quality of localization without adding any time to the process.”

“We’ve been talking to Binari Sonori for many months, and have tested the service internally,” said Pete Busch, vice president of business development for Faceware Technologies. “It’s now ready to roll out globally, and we can’t wait to see the results on actual productions.”

For more information on the new service, go to www.facewaretech.com or binarisonori.com.

# # #

About Binari Sonori

Binari Sonori was founded in 1994, at the dawn of the new media age, to offer translation and audio services to developers and publishers looking to distribute digital content on an international level. The company swiftly became an important player on the global localization market, developing a wide array of audio services (casting, dubbing, pre and post-production) and distinguishing itself through its ability to effectively blend organizational, technological, and creative services. Customers include Bandai Namco, Capcom, Fisher Price, Microsoft Game Studios, Sony Computer Entertainment Europe, Square Enix, Ubisoft and others. For more information, visit www.binarisonori.com.

 

About Faceware Technologies

Sherman Oaks, California-based Faceware Technologies Inc. (FTI), which spun off from Image Metrics in 2012, is dedicated to meeting the needs of professional artists in the video game, film, television, and commercial industries. The company’s Faceware product line has been utilized in the production of more than 85 AAA video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the most innovative and experienced facial animation solution provider for clients such as Double Negative, Digital Domain, ILM, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, and Moving Picture Company. The Faceware Facial Motion Capture product line consists of the Faceware Headcam kits and systems; Faceware Analyzer, which allows clients to analyze and process performance videos automatically with little to no user input; and Faceware Retargeter, a Autodesk plug-in which allows users to create facial motion capture data at a much faster rate than traditional methods.

© 2014. Faceware Technologies, Inc. All rights reserved. “Faceware” is a registered trademark of Faceware Technologies, Inc. All other trademarks are the property of their respective owner(s).

Bungie’s Destiny® to Use Faceware

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Bungie chooses Faceware’s facial mo-cap products
to help breathe life into Destiny’s characters

Los Angeles – March 18, 2014Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that video game developer, Bungie, Inc., has chosen to use Faceware’s Professional Facial Motion Capture Product Line to add lifelike expressions and human-realistic emotions to Destiny’s characters.

Destiny is the next evolution of first person action genre, developed by Bungie and published by Activision Publishing, Inc. Players can personalize and upgrade nearly every aspect of their custom characters a nearly limitless combination of armor, weapons, and visual flair. Destiny is set to release September 9th, 2014.

Faceware’s markerless motion capture system was previously used on Bungie’s Halo: Reach. The product line uses video to capture every detail of an actor’s face, and computer vision software to transfer that performance quickly to digital characters, giving Bungie’s artists a detailed first pass to which they can then add greater detail to their characters. The ease with which Faceware translates real performances into digital performances is one of the main reasons Bungie decided to use the technology on Destiny.

“When we develop a game at Bungie, our goal is to fuse brilliant technology, beautiful art, compelling stories, and deep gameplay into games that audiences worldwide want to play,” said Dave Lieber, Cinematics Supervisor at Bungie, Inc. “Faceware has been used on Academy Award-winning movies and some of the highest grossing AAA videos games of all time.” There’s a reason for that: their products are production proven, easy to use, and indispensable to any team wanting to elevate the realism of their character performances without being locked into a particular capture pipeline, rig or art style.”

“Bungie’s artists have the flexibility to build upon a real-world performance, and easily add their own artistic touch, as desired,” added Pat Jandro, Bungie’s Lead Facial Animator.

“Bungie has produced some truly amazing titles over the years. They are one of the best in the business,” said Pete Busch, VP of Product Development at Faceware Technologies. “All of us at Faceware are honored that Bungie has chosen our products yet again. We can’t wait to see what they create for Destiny.”

Faceware provides an entire Professional Facial Motion Capture Product Line, which is a start-to-finish facial mocap tool suite built to capture, analyze and transfer human emotion into digital facial performances. The product line includes Faceware’s hardware products, the Professional Headcam system and theGoPro® Headcam Kit, and Faceware’s software products, Analyzer™ and Retargeter™. The product line is now being used in everything from mobile games, such as Camouflaj’s Republique, to AAA video game titles, such as Grand Theft Auto III-V, NBA 2K10-2K14, Crysis 2 and 3, Halo: Reach, and now, Bungie’s Destiny.

For more information on the new partnership, visit www.facewaretech.com or contact sales@facewaretech.com. Information on Destiny can be found at Bungie’s office Destiny website: http://www.destinythegame.com/.

 

# # #

Faceware Tech Launches New Indie Facial Mocap Package

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Faceware offers complete facial mo-cap
package for less than $3,000;
upgrades pro versions of software and hardware

Faceware is best known for its professional tools, which have been used in Academy Award-winning movies such as The Curious Case of Benjamin Button, and top-grossing video games such as Grand Theft Auto III-V, Red Dead Redemption, Killzone:Shadow Fall, NBA 2K10-2K14, Sleeping Dogs, Crysis 2 and 3, and Halo: Reach. With the launch of the Indie Faceware Mocap Package, Faceware is bringing its powerful tools to a rapidly growing segment of the video game market: developers of mobile and indie games.

FTI_WEB_GPHMC_ROW1

The Faceware Indie Facial Mocap Package is geared towards budget-conscious development teams that still demand a superior level of realism in their characters as well as animation teams seeking their own internal performance capture solution.    It includes all the technology users need for facial performance capture and animation: a lightweight and performance-enabling GoPro Headcam Kit, which includes a GoPro® Hero3+ Black camera mounted in front of an actors’ face with Faceware’s industry-leading design.   The facial performance capture kit also includes a one-size-fits-all helmet and a variety of camera-mounting options; a license of Analyzer 2.0 Lite, which allows users to automatically extract facial movements from any video source; and a license of Retargeter 4.0 Lite, which allows users to automatically apply/solve video performances quickly onto their digital characters.

“The games market is undergoing tectonic shifts as new platforms emerge. With that shift, we’ve seen downward pressure on production budgets. Yet at the same time, gamers continue to demand quality games with good stories and believable characters,” said Peter Busch, vice president of business development at Faceware Technologies. “With the new Indie Facial Mocap Package, we hope to give animators at every budgetary level the tools to create and add more realism to their characters, no matter what platform they are created those characters for.”

Faceware has also launched upgrades to two products in its Professional Product Line: the ProHD Headcam and Faceware Analyzer Pro.  The HD Headcam Pro system upgrades the current Professional Headcam system with a new option for an HD camera head with 1080p30 or 720p60 HD-SDI output and simultaneous 480i 29.97fps SD composite output.  Other enhancements include polished fiberglass helmets, slimmer belt systems, and an optional zero-frame delay HD wireless system.

SAMPLE PROFESSIONAL HD HEADCAM VIDEO

EXPORT NEW DATA TYPE FROM ANALYZER

Faceware Analyzer Pro now includes the features of batch/script capability and export landmark positions, which gives users the ability to export the X,Y positions of the landmark (Marker) positions and is great for quality control, shader integration, and/or facial research and study.

For more information on the new package and product upgrades, visit Faceware at GDC 2014 (Booth 735), go to www.facewaretech.com or contact sales@facewaretech.com.

Faceware Technologies Forms Partnership with Vicon

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FOR IMMEDIATE RELEASE

Faceware Technologies Forms
Partnership with Vicon

Mocap and motion tracking companies partner to provide studios with greater flexibility in the
facial and full-performance motion capture process

 Los Angeles – January 28, 2014 – Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that it has entered into a global partnership with Vicon, the motion capture technology specialists for the entertainment, defense, life sciences and engineering industries. The partnership will focus on providing mocap studios and service providers with more hardware and software options for capturing, analyzing and retargeting facial and full-body mocap data.

In the first phase of the partnership, Faceware has made its software products, Analyzer and Retargeter, compatible with Vicon’s Cara head rig when used in a single-camera configuration. Studios capturing facial performance data using Cara will now be able to process and retarget that data onto 3D characters using Faceware’s products. The Cara integration is complementary to Faceware’s own Headcam options. Faceware and Vicon have also started discussing additional integrations between their hardware and software solutions.

“Vicon is one of the leading providers of motion tracking hardware and software for entertainment,” said Peter Busch, vice president of business development for Faceware Technologies. “Their systems complement ours, and in many cases, are used alongside our software and hardware products. The main goal of this global partnership is to simplify the mocap process by making sure that studios and really anyone using both Vicon systems and our software products are not hindered in any way.”

Faceware’s software product line includes Faceware Analyzer™, a facial tracking software application that converts any video of an actor’s performance into facial motion files, and Faceware Retargeter™, a plug-in for Autodesk animation tools that utilizes the data created in Analyzer to help animators create facial animation through a quick and intuitive pose-based workflow. Both products are now fully capable of processing the information captured by the Vicon Cara headset just as if the information were captured by Faceware’s own head-mounted cameras.

Cara is Vicon’s pioneering facial motion capture system that enables film and games studios ofany size to bring characters to life through advanced facial tracking and capture. Offering improved efficiency and performance, it sets the standard for affordable, accessible and high-quality character realism.

“Cara’s modular design gives users complete flexibility when dealing with the captured data and opens up the performance capture market to a whole new range of potential customers,” said Phil Elderfield, entertainment product manager, Vicon. “By partnering with Faceware, customers can seamlessly integrate Cara with Faceware’s Analyzer and Retargeter software.”

A number of resellers and mocap service providers use both Vicon systems and Faceware products, including Audiomotion, Metricminds, The Imaginarium, Crescent, and the Sony Visual Arts Services Group.

For more information on the new partnership, visit www.facewaretech.com or contact sales@facewaretech.com.

# # #

 About Faceware Technologies

Sherman Oaks, California-based Faceware Technologies Inc. (FTI), which spun off from Image Metrics in 2012, is dedicated to meeting the needs of professional artists in the video game, film, television, and commercial industries. The company’s Faceware product line has been utilized in the production of more than 85 AAA video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the most innovative and experienced facial animation solution provider for clients such as Double Negative, Digital Domain, ILM, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, and Moving Picture Company. The Faceware Facial Motion Capture product line consists of the Faceware Headcam kits and systems; Faceware Analyzer, which allows clients to analyze and process performance videos automatically with little to no user input; and Faceware Retargeter, a Autodesk plug-in which allows users to create facial motion capture data at a much faster rate than traditional methods.

 About Vicon

Academy Award®-winning Vicon is the world’s largest supplier of precision motion tracking systems and match-moving software. It serves customers in CG animation, film, visual effects, computer games, broadcast television, as well as engineering and life sciences industries.

Vicon is a subsidiary of OMG (Oxford Metrics Group – LSE: OMG), plc., a group of technology companies that produces image understanding solutions for the entertainment, defence, life sciences and engineering markets. Other holdings include: 2d3, a manufacturer of specialised image understanding software for defence applications; Yotta, a provider of software and services for infrastructure asset management; and OMG Life, a new consumer subsidiary.

Among many others, Vicon and OMG global clients include:

Entertainment: Audiomotion, The Imaginarium, Quantic Dream, SEGA, Konami, Activision, Sony, Dreamworks, ILM and USC

Life sciences: Nuffield Orthopaedic Centre – Oxford, Headley Court, University of Western Australia, Adidas, Digital Human Research Centre – Japan, Gillette Children’s Specialty Healthcare, Shriners, Marquette, UMich and Red Bull

Engineering: European Space Agency, BMW, Council for Scientific and Industrial Research – South Africa, ETH Zurich, Korea Institute of Ocean Science and Technology, NRL, UPENN GRASP, MIT, Ford and General Motors

For more information about OMG and its subsidiaries, visit: www.omgplc.com, www.vicon.com, www.vicon.com/boujou, www.moves.com, www.2d3sensing.com, www.yottadcl.com or www.autographer.com.

 © 2014. Faceware Technologies, Inc. All rights reserved.

“Faceware” is a registered trademark of Faceware Technologies, Inc. All other trademarks are the property of their respective owner(s).

Retargeter 4.0.3 Released

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An update to Retargeter has been released today.  See release notes and information below.

4.0.3 Release Notes

  • Fixed an issue where some users in Europe could not install Retargeter
  • Fixed an issue where some users in Europe were unable to open a performance (“Bad Cast” Error)
  • Fixed an issue where some users were getting a MatLab error alerting them to an invalid Expression Set
  • Messaging has been improved when attempting to open a performance without an Expression Set

To try Analyzer and Retargeter for free – please request a free 7-day trial here.

Clients who have purchased licenses and wish to download the latest releases can email support@facewaretech.com and we’ll send you the latest versions.

Faceware Technologies Upgrades its Entire Professional Facial Motion Capture Product Line

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Faceware Tech adds major feature upgrades and new pricing options to Analyzer, Retargeter and Faceware Headcam Systems

Los Angeles, California – October 1, 2013 Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that it has launched new upgrades to its Professional Facial Motion Capture Product Line, a start-to-finish facial mocap tool suite built to capture, analyze and transfer human emotion into digital facial performances.

Most recently, Faceware products were used on the billion-dollar success Grand Theft Auto V.

The new product line now includes two versions of Analyzer 2.0, Retargeter 4.0 and two Headcam options, an entry-level GoPro® Headcam Kit and more robust Professional Headcam system.   Each product has been crafted to help artists achieve higher quality results earlier in the animation process.  The new software versions also boast an updated pricing model with flexible options for fixed licenses and no longer a cost per second to export data.

“With the downward pressure on production budgets and increasing expectations for more realistic CG, the need to achieve better results earlier in the production process has never been greater,” said Peter Busch, vice president of business development at Faceware Technologies. “With this brand new set of software and hardware, we’re giving animators at every budgetary level the tools to automate the first 60 to 80 percent of the facial mocap process. By helping animators get farther in the process sooner, they can now focus on fine-tuning and adding the subtleties that define character performances.”

 

Analyzer 2.0

Faceware Analyzer™ is a stand-alone, single-camera facial tracking software application that converts any video of an actor’s performance into facial motion files for use in Faceware Retargeter™.  With the updated Analyzer 2.0, what used to take hours now takes minutes. Analyzer’s newly integrated core algorithms draw from  thousands of minutes of facial performance data taken from real actors from years of real projects in nearly any lighting and capturing condition.

Analyzer 2.0 is now available in a basic Lite version (starting at $795 per seat) and a full-featured Pro version. The entry-level Lite version allows users to automatically track facial movements that can then be applied to CG face models using Faceware Retargeter. Any data that is exported out of Analyzer Lite will be compatible with the Lite and Pro versions of Retargeter.

With Analyzer Pro, users also have the ability to add shot-specific custom calibrations, import/export global actor data, and auto indicate tracking regions. For team settings, Analyzer Pro also features server and local licensing options, and scriptable batch functionality.

7-days trials of Faceware Analyzer 2.0 Lite and Pro can be requested from the Faceware website: http://facewaretech.com/products/software/free-trial/

Retargeter 4.0

Announced just prior to GDC 2013, Faceware Retargeter 4.0 is a plug-in for Autodesk animation tools (2011-2014 Max, Maya, MotionBuilder and Softimage. See it being used on Max and Maya here) that utilizes the facial tracking data created in Analyzer to help animators create facial animation through a quick and intuitive pose-based workflow. This updated software includes several new features such as one-button automatic solving, advanced character Expression Sets, Visual Tracking Data, Shared Pose Thumbnails and Batch Processing.  These additions focus on automating more of the facial motion capture process, as well as simplifying creative collaboration.

Like Analyzer 2.0, Retargeter 4.0 is now available in two versions: a basic Lite version (starting at $395 per seat) and a feature-rich Pro version. Retargeter Lite allows users to automatically solve performances quickly onto their characters as well as reduce and smooth keyframes for optimal use. With Retargeter Pro, users have access to several additional features, including custom poses to improve solving, intelligent pose suggestions, shared pose libraries, columnized keyframe solving, and script functionality. Users of Retargeter Pro also have the ability to backup and restore jobs and retarget specific objects or attributes.

After an extensive beta period, Retargeter 4.0 is now available for use by animators everywhere. 7-days trials can be downloaded from the Faceware website: http://facewaretech.com/products/software/free-trial/

Faceware Headcams

With over eight years of development, the Faceware Headcam systems capture crystal-clear video reference of any acting performance that is ideal for use in Faceware’s software products. Two main hardware options are now available for rent or purchase: the entry-level GoPro® Headcam Kit and the Professional Headcam System.

The GoPro® Headcam Kit offers a one-size-fits-all helmet with three camera- mounting options and includes everything budget-conscious users need for facial performance capture– including a license of Analyzer 2.0 Lite and Retargeter 4.0 Lite. It can also be combined with the GoPro® iOS, Windows, and Android app for remote start and stop as well as remote monitoring and easy camera framing.

The Professional Headcam System (from $300 rental per day) is a sturdy, professional-grade system that offers multiple helmet, padding,  lens, mounting bar and capture options for ultimate adaptability on-set. With a unique drop-arm design, easy access to CCU settings, and maximum stability, the system captures high-quality facial data in any size volume, looking in any direction.     The entire system is lightweight for long-term actor comfort– weighing in at just 15 ounces for the camera, mounting arm and helmet and 27 ounces for the camera belt, CCU, battery, and cabling.   There are options for rental or purchase of the Professional Headcam system.

For more information, visit www.facewaretech.com or contact sales@facewaretech.com.

# # #

About Faceware Technologies

Sherman Oaks, California-based Faceware Technologies Inc. (FTI), which spun off from Image Metrics in 2012, is dedicated to meeting the needs of professional artists in the video game, film, television, and commercial industries. The company’s Faceware product line has been utilized in the production of more than 85 AAA video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the most innovative and experienced facial animation solution provider for clients such as Double Negative, Digital Domain, ILM, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, and Moving Picture Company. The Faceware Facial Motion Capture product line consists of the Faceware Headcam kits and systems; Faceware Analyzer, which allows clients to analyze and process performance videos automatically with little to no user input; and Faceware Retargeter, a Autodesk plug-in which allows users to create facial motion capture data at a much faster rate than traditional methods.

 

© 2013. Faceware Technologies, Inc. All rights reserved. “Faceware” is a registered trademark of Faceware Technologies, Inc. All other trademarks are the property of their respective owner(s).

 

Director James Cameron on Captain Harlock: This Movie is Already Legendary!

By | News | 2 Comments

September 27, 2013– Earlier this month, Space Pirate Captain Harlock was released throughout Japan featuring facial animation produced entirely with Faceware. Prior to the release,  a special screening was arranged with Harlock Director Shinji Aramaki and director James Cameron, who is famous for his movies Titanic and Avatar.  After the screening, Cameron gave the movie high praise, saying,

This is truly an unprecedented movie.”

This movie is already legendary. With its overflowing imagination and magnificent visuals, this movie is one that the world has never seen before. Harlock leads the way to a world of new ideas.

As expected from the words of this world-renowned hitmaker, anticipation for the movie has spiked even more.     Faceware was key in the success of the emotionally-driven feature; utilizing a similar-approach to Cameron’s Avatar; using full performance motion capture.

Emotionally compelling…majestic…epic in every sense

Cameron further announced to us that this is a film he could revisit again and again and intends showing it further to some of his key creative people and senior executives of Lightstorm. The original work for Captain Harlock was created by legendary manga artist Leiji Matsumoto. Matsumoto is an established leader in the sci-fi world due to his works, including Galaxy Express 999, that have struck the hearts of countless fans worldwide.    The voice of Harlock is played by Shun Oguri.   In addition to Ogura voicing Harlock, actor Haruma Miura will make his voice acting debut as the assassin tasked with killing Harlock, Yama.  Also, Harlock’s steadfast space pirate crew will be voiced by Yu Aoi, Arata Furuta, and Ayano Fukuda. Harlock is picking up huge amounts of attention for being a monumental work that pushes the boundaries of Japan’s CG techniques. At a total production cost of $30 million, it is also Toei Animation’s most expensive movie to date.

Captain Harlock Official Site: http://harlock-movie.com/ (Japanese)