If the characters in your gaming experience haunt your mind, visit you in your nightmare and cause you to stay awake with your lights on – we’re thrilled to be a part of that digital fright!
Faceware software, allows gaming developers to achieve higher quality animation at unprecedented turnarounds, taking your gaming into the next level of realism. Here’s a quick summation of how the software works to create those characters you love, and love to hate!
Analyzer is ultra high-fidelity, marker-less facial motion tracking software. It converts video of an actor’s facial performance into facial motion tracking data that is used in Faceware Retargeter to create high-quality facial animation.
Retargeter is a plug-in to Maya, MotionBuilder, and 3DS Max that applies the facial motion capture data from Analyzer to a character. It allows you to take the high-fidelity tracking data you’ve acquired in Analyzer and retarget it into animation.
Check out Part II of our Halloween countdown looking deep into space. Who is out there – and are they friend or foe?
One of the year’s biggest games, Middle-Earth: Shadow of War is an epic sequel to the Lord of the Rings gaming universe that promises to be even bigger than the original. Shadow of War includes action packed performances by Troy Baker, who not only acts but also directs the motion capture in the game using Faceware for the facial motion capture performances on set. We’re thrilled to see these great performances come to life in Shadow of War. Check out more in the behind the scenes video of the game with Troy Baker.
With the season opener Sunday at Soldier Field, it’s time for fans to put their Bears Game Face on, without all of the mess of actually painting their faces.
The Bears have partnered with Faceware Interactive and Image Metrics, the same companies responsible for the “Die Hard Fan” college football face-painting app, to provide a virtual face-painting experience for fans in the team’s official app.
The intuitive interface allows the user to choose among an initial set of five game faces, including one 3D interactive mask that allows users to morph into a grizzly bear. Other options include a game face resembling the stripes on the Bears’ navy jersey and a game face that looks as though the user has painted their face with team’s iconic Bear head logo. Additional masks will be released throughout the season.
Once the user places the virtual paint on their face, they can take a photo or record a video and use the app’s interface to share via social media. The Bears will be working to bring similar features to Soldier Field’s video board in the future.
Fans are encouraged to share their Game Face using #BearsGameFace. Who knows? You just may get a like from @ChicagoBears.
Ravens also name Faceware Interactive Official Augmented Reality Provider
The Baltimore Ravens, in partnership with Faceware Interactive and Image Metrics technology, have developed a photo real, virtual, face painting experience that seamlessly integrates into the team’s mobile app (powered by YINZCAM). This experience, along with other new, in-stadium, augmented reality activations for the 2017 and 2018 seasons, is aimed at increasing fan engagement and excitement.
With over a dozen face paint looks to choose from, fans will be able to express their Ravens pride like never before. And, each look is shareable on social media and messaging platforms.
Later in the 2017 season, fans will also have access to the “Fan Mirror,” a full size, moveable, face recognition mirror located on RavensWalk, the M&T Bank Stadium concourse, or at special events. And finally, in 2018, in-stadium cameras will use facial recognition of fans in the stands and project face paint on them to the RavensVision boards.
The three, new augmented reality fan experiences expand upon the Ravens’ existing three-phase, $120 million self-funded stadium improvement project that will enhance the fan experience at M&T Bank Stadium. That program also includes two, 4K ultra-high definition video displays, the introduction of SKYCAM into the game experience and the 2018 reveal of four new 4K, ultra-high definition corner video displays.
“We we want attending a game to be an amazing experience for our fans. We want to create lifelong memories. Our face paint executions are not only a cool way for our fans to show their team spirit, but they create those great memories,” said Senior Vice President of Ravens Media, Michelle Andres.
“It brings us great pleasure to bring our technology into the sports world,” said Peter Busch, Vice President of Business Development for Faceware Interactive. “Ravens fans will get to share their pride unlike any fan has ever done before, and to be a part of that is special.”
The Ravens have a three-year partnership with Faceware Interactive as the first-ever official Augmented Reality Provider of the club — the first of its kind in professional sports.
Access to this new feature is available for both iOS and Android devices and requires fans to download the Ravens mobile app or to update to the most current version. (Android update expected late Friday afternoon.)
About the Baltimore Ravens
Entering their 22nd year of existence, the two-time Super Bowl Champion Baltimore Ravens have earned a playoff berth in six of the past nine seasons. Since head coach John Harbaugh’s arrival in 2008, Baltimore has posted the NFL’s fourth-most total victories (95), won the league’s second-most playoff games (10), advanced to an impressive three AFC Championship contests, and in 2012, captured the World Championship in Super Bowl XLVII. The Ravens, who also won Super Bowl XXXV during the 2000 campaign, have made the playoffs in seven of the past 11 seasons – producing three AFC North Division titles during this time (2006, 2011 and 2012).
Faceware Technologies is the most innovative and experienced facial motion capture technology provider in the world, and has become the gold-standard for facial motion capture and animation tools. Faceware’s hardware and software represent complete solutions for the interactive entertainment, film, video game, television, and commercial markets for clients such as Microsoft, 2K Sports, Electronic Arts, Sega, Sony, and more.Faceware Interactive is a division of Faceware Technologies, with a focus on bringing interactive experiences to companies across multiple industries.
About Image Metrics
Image Metrics is a world leader in facial analysis and detection software. Through patented algorithms, Image Metrics created its own platform to enable augmented reality experiences for the world’s most innovative brands.Their patented technology detects even the most nuanced facial expressions and was part of L’Oreal’s Make Up Genius and Nissan’s DieHard Fan applications. Image Metrics licenses its technology to its sister company, Faceware Technologies. More information can be found atimage-metrics.com.
First-of-its-kind facial tech lets players animate
their character’s face while playing the game
Los Angeles, Calif. – Aug 25, 2017 – Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions and Cloud Imperium Games (CIG), makers of the first-person universe space sim, Star Citizen, today announced a brand new feature coming to Star Citizen: real-time, player-driven facial animation. The new feature will track players’ facial expressions and movement, then reproduce them on their avatars in-game, allowing for the most immersive and realistic player-to-player communication. CIG is demoing the new feature at its Gamescom event at Gloria Theater happening Aug 25 at 9pm CEST in Cologne, Germany.
Star Citizen’s Face Over Internet Protocol (FOIP) feature was built with Faceware’s recently announced LiveSDK, which is powered by Image Metrics’ award-winning, real-time technology. Using Faceware’s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Those movements are then instantly streamed onto the character’s face, in-game, a critical element in creating believable digital faces. The feature can also be used with the computer’s built-in webcam, though the quality of facial detection may vary.
“This is the first time any game has used this kind of technology to detect and stream the facial movements of players in real-time, and I believe it’s a revolutionary step in gaming,” said Chris Roberts, chairman and CEO of Cloud Imperium Games. “For the first time we’ll be able to deliver the full range of human emotion, not just voice. Our players’ facial expressions will be translated onto their avatars’ face. Combine that with a player’s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.”
Faceware’s technology has been used for over a decade to produce thousands of digital faces in some of the world’s most popular video games and films. Over the past two years, the company has been working hard to perfect its real-time technology. Star Citizen is the very first game to use this production-quality facial technology as middleware running in-engine.
“We’re seeing more and more interest in this sort of real-time animation, but Cloud Imperium is the first game company to take it to this level,” said Peter Busch, vice president of business development at Faceware Technologies. “I can’t wait to see the reaction of Star Citizen fans as they chat, in-game, about their next mission, their ships, or what they had for breakfast. Player-driven characters could change multiplayer games forever.”
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About Cloud Imperium Games and Roberts Space Industries
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.
About Faceware Technologies
Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line draws on research from its sister company Image Metrics and has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com
“Faceware” is a registered trademark of Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries and RSI are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owner(s).
The postPerspective Impact Award honors innovative products and technologies for the post production and production industries that will influence the way people work. Seeking to recognize debut products with real-world applications, the postPerspective Impact Awards are determined by an anonymous judging body comprised of respected industry professionals.
“Faceware Live 2.5 is a game changer for the industry. With technology advancements in CG, VR/AR/MR, interactive marketing, and graphics processing, we’re seeing a growing number of inquiries for live CG performances and the ability to ‘drive’ digital characters in real time,” shares Peter Busch, vice president of business development at Faceware Technologies. “To deliver on that, the market needs face tracking technology that is completely stable and tracks facial movements across a range of different conditions. With Live 2.5, we’re taking another important step toward making that future a reality. The quality of realtime, markerless tracking we can do now is absolutely mind-blowing.”
Congratulations to all the postPerspective award winners!
New SDK will allow developers and creatives to create integrated real-time, markerless face tracking experiences in the entertainment space
Los Angeles, Calif. – July 27, 2017 – Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions, today announced an SDK for its real-time facial mocap and animation technology, Faceware Live. The Windowsⓒ Native C++ SDK will enable developers and creatives to build their own real-time, interactive applications. SDK users can allow live player-to-player chat in games, live interactive displays and activations, and even integrate the SDK into their own production tools and processes. Faceware will be speaking about the capabilities of the SDK at SIGGRAPH 2017 (Booth 741) from Aug 1-3.
“With the rise in VR/AR/MR, interactive marketing, and the use of CG, we’re seeing a growing number of inquiries from many different markets,” said Peter Busch, vice president of business development at Faceware Technologies. “Rather than addressing each and every request, we’ve created a SDK to enable developers to develop the tools they need to meet their own needs. We’ve got some amazing use cases I can’t wait to talk about.”
Features of the new SDK include:
Windows Native C++
High-frame-rate tracking, with no visible latency
Over 100 APIs developers can use to track and animate faces in real time
Create facial animation in real time from a person’s face on video
Tracks 82 landmarks on the face and streams over 40 animation controls
One second camera-to-face calibration
SDK can track facial movement from a live camera feed, a video file (e.g .mov file), or an image sequence (e.g. .jpg)
Works with almost any camera or webcam, including head-mounted cameras
Easy to adjust camera settings for optimizing the user experience
Tools to multiply and adjust animation output values to match your characters
Simulate animation output for easy debugging and testing your character animation before use
“We’re really excited to put our real time facial tracking technology directly into the hands of developers,” said Jay Grenier, director of software and technology at Faceware. “Faceware Live has or is being used for a number of real-time applications, such as Hasbro’s live-streamed social media announcement for Monopoly and the recent Macinness-Scott installation at Sotheby’s ‘Art of VR’ event in New York. And now, with Faceware LiveSDK, the community is about to get a fantastic new tool to develop their own amazing applications.”
Faceware LiveSDK is will be available soon on a limited basis. Companies interested in using the SDK should contact email@example.com.
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About Faceware Technologies
Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com
Our calendars are marked for the November 17 release of Star Wars Battlefront II and we’re anxiously counting down the days! Working with EA on this epic saga has been extraordinary. It’s always such a thrill to see our products in action, and this behind-the-scenes provides a spectacular look at the technology and talent of so many.
E3 2017 – the biggest event in the gaming industry – may be over, but the anticipation and buzz on all the new games continues on! A recent article from gameindustry.com reported these incredible stats related to social media conversations about E3 news within the last week:
a third of people talking about E3 and its games on Facebook are women, with men making up 65% of the conversation
78% are in their teenage years or early twenties
2.9m people have been talking about FIFA 18
FIFA 18 and Call of Duty: WWII led the way with 3.7m views each on video coverage
COD beat FIFA when it came to activity on Twitter (No.1 with 25,000 RTs vs No.4 with 15,700) and Facebook (No.3 with 35,100 shares vs No.10 with 13,100)
Here at Faceware, we’re excited for so many of our partners on their upcoming title releases. Check out a few of the mind-blowing trailers in the articles below:
For over a decade, Faceware Tech has pioneered marker-less facial motion capture with our technology and expertise. Our software has been used on Oscar-winning visual effect films, award-winning AAA video games, commercials, music videos, and web series the world over.