Faceware’s Suite of Technology Amps Up Call of Duty: Infinite Warfare

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Infinite_Warfare_smGaming Community Get Ready!

Today’s the day – Call of Duty: Infinite Warfare release!

Facial Motion Capture Awesomeness

Faceware hardware and software was used for facial motion capture and facial animation for new scenes and characters. How will this play into the storyline? Players will step into the shoes of Captain Reyes, a Tier 1 Special Operations pilot who helms the Retribution, one of Earth’s last remaining warships. Reyes’ story will see him/her lead the “remnants of coalition forces against a relentless enemy.” The campaign will take players across the solar system, spanning locations including Earth and beyond in a “grand scale war.”

 

Technology Lends Credibility

Faceware ProHD Headcam Systems and Analyzer and Retargeter software were used to mocap actor Kit Harrington and MMA champ Connor McGregor. Want to learn more about the mocap behind Call of Duty? Here’s Brian Bloom talking about the intricate motion capture in a behind the scene reveal.

 

Looking for more? Watch the official trailer here and let us know what you think!

Faceware Speaking at The Mocap Vaults Expert Panel Discussion

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We’re pleased to announce Faceware’s performance capture expert Katie Jo Turk will be speaking at The Mocap Vaults live streamed panel:

An Evening in the Volume

  • November 3rd 2016 – 7pm
  • Rouge Mocap Stage, Marina Del Rey, Los Angeles

MocapVaultsThe Mocap Vaults is very excited to bring this panel of highly respected experts and professionals together to spend an evening discussing, exploring and enthusing on the current state and future of Performance Capture.

Made up of actors, directors, producers and casting directors, we take a look at how those working in the industry today have carved out their careers, how those behind the camera cast and put together a mocap shoot, how directors envisage a scene and bring it to life and how all of this comes together in the magic of the mocap volume for both film and video games.

We’ll be examining the current obstacles and challenges and how each of our speakers has learned to overcome and exploit aspects of the technology. We’ll be talking about the essential skillset that every actor requires. We’ll be discussing the ever increasing demands on the actor as video games grow exponentially in size and requirements. We’ll be looking at how things are changing as we make leaps and bounds with not only the tech, but the attitude to Performance Capture as a medium. We’ll also be exploring and making predictions on the impact that Virtual Reality will have on the entire process.

For more information, please see: http://www.themocapvaults.com/panel

Can’t make it in person, catch the discussion here: https://www.youtube.com/watch?v=7Ei4o7Mo3WI&feature=youtu.be

Faceware Tech is Heading to the Montreal International Game Summit (MIGS)

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Where are all the heavy hitters going to be November 13 – 15?

We’ll be at the Montreal International Game Summit in fabulous Montréal (QC, Canada). This summit brings together hundreds of international experts to one of the largest hubs of video games development in the world so that they can share their knowledge with the local and international developers attending the event.
Montreal
Along with Electronic Arts, Playstation VR, Microsoft and Ubisoft –  Faceware will be there in booth 56 exhibiting the latest in facial motion capture technology.
Montreal2Headed to Montréal and want to join us? We have a limited number of free passes to the show to give away. Email us at sales@facewaretech.com and we may have a free pass for you.
See you at the show!

Faceware Tech Applauds Atlanta Sci-Fi Film Festival Winners

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Faceware Technologies is proud to support artists in their creativity, ingenuity and boundary-pushing capabilities. To that end we are honored to be a part of the Atlanta Sci-fi Film Festival presented by the Multicultural Sci-fi Organization (MCSFO)
Our sponsorship of the event included prize packages for the 1st and 2nd place winners of the Best CGI Sci-fi Shorts.

 

1st Place – DIMA FEDOTOV – Last Day of War

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Film Description:

Part 2 of the “Last Day of War”- The last war broke out. All the people are dead, but the machines continue dutifully to follow orders. The automatic base machines begin fueling and charging the weapons of last surviving bomber preparing it to drop bombs on the dead enemy city. This happens until the last echo of mankind subsides completely. Then comes a new era in which there is no place for us.

View The Award Winning Film

Prize package from Faceware Technologies:

For his 1st place win, Dima Fedotov will receive one license each of Analyzer 3.0 Studio Plus and Retargeter 5.0 Studio Plus.
(Either local or server licenses. Server licenses valued at $13,490. Local licenses valued at $8,990.)

 

2nd Place – ALEXI SHULGA – Autonomous

Thumbnail_Autonomous

Film Description:

“Autonomous”, a CGI sci-fi animated short…We follow the journey of F.R.E.D. the recon droid`s last order as he sets across a barren world of wrecks and autonomous weapons. Autonomous started out as a proof of concept for a bigger story and completed as a free time project during 2 years by a team of 2 people based in Estonia.

Credits:

  • Aleksei Shulga– director, modeling, shading, vfx, compositing
  • Mihhail Kohtov -rig, animation, sfx and sound design
  • Music by http://moderncrusader.net/

View The Award Winning Film

Prize Package from Faceware Technologies:

Aleksei Shulga will receive one license each of Analyzer 3.0 Studio and Retargeter 5.0 Studio.
(Either local or server licenses. Server licenses valued at $4,490. Local licenses valued at $2,990.

Here They Lie VR Experience Thanks To Faceware Tech

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October 13, 2016 – Launching today on Playstation VR, Here They Lie is a VR experience that uses the mind-blowing power of Faceware Technologies. Watch the trailer below and get ready for a new reality!

What’s That MoCap Vaults’ Actor Wearing?

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MoCap actor wearing a Faceware GoPro Headcam System

MoCap artist wearing a Faceware GoPro Headcam System.
image credit: CRACKED

It’s a great day when you get to give a SHOUT OUT to deserving colleagues. Today it’s for the MoCap master over at MoCap Vaults,  Oliver Hollis-Leick, who is the featured artist in Cracked’s recent article, The Thankless Life Of MoCap Actors (Who Aren’t Andy Serkis) 

We’ve had the pleasure of working with MoCap Vaults on many projects and they truly are dynamite in their field. Check out the article for yourself and see if you can imagine wearing that lycra with the same authority as Oliver! And while we’re talking wearables, is that a Faceware GoPro Headcam System and ProHD Wireless System being worn in many of the high profile mocap shoots mentioned in the article?

The Thankless Life Of MoCap Actors (Who Aren’t Andy Serkis)

CRACKED_logoBy Cezary Jan Strusiewicz – October 05, 2016

Shockingly, there are people who perform motion capture roles besides Andy Serkis. They bring us the solemn, judgmental glares of our Master Chiefs, the high-flying antics of our Spider-Men, and the arrogant swagger of our virtual James Bonds. Oliver Hollis-Leick actually performed all three of those roles, and countless others. We sat down with him to ask a few questions, the first of which was “Are you sure you’re not being played by Andy Serkis right now?” After an awkward, disbelieving silence, we asked a few more, and learned that …

READ THE FULL ARTICLE HERE

 

Faceware’s Suite of Technology Instrumental in ‘L.O.R.D.’ Premiering Tomorrow

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Intro from FTI – We’re thrilled to see this exciting film launch tomorrow. Faceware Technologies has been intimately involved with the creative endeavors on this production. From on-site expertise by our own SMEs, to hardware, to software, Faceware Technologies is proud to be the facial motion capture technology selected for use on this epic journey.

“We believe the best facial animation comes from the combination of cutting-edge technology and an intuitive artist-friendly workflow.  By embracing artists’ passions and providing them with easy-to-use products, we have become the gold-standard for facial motion capture and animation tools,” shares Peter Busch – Faceware Tech VP, Business Development. “When the studio reached out to us, they already had the motion-capture technology pioneered by James Cameron’s Avatar lined up. What they needed was a solution for facial motion capture to seamlessly integrate. With our Creative Suite of products, we offered an end-to-end solution that worked at the speed of their production.”

Our congratulations to Le Vision Pictures and the creative team at Original Force on this monumental release!

Lionsgate to Release Chinese CGI Fantasy Film ‘L.O.R.D.’ in North America (Exclusive)

THR_logo

by Patrick Brzeski

Directed by Chinese hitmaker Guo Jingming, the Le Vision Pictures film stars Fan Bingbing and Kris Wu and is presented entirely in motion capture CG.

Lionsgate is importing some cutting-edge Chinese young adult fantasy to North America.

The studio will release 31-year-old Chinese filmmaker Guo Jingming’s fantasy feature L.O.R.D., starring Fan Bingbing, in cinemas across the U.S. and Canada on Sept. 30. The movie will open in China on the same day.

“Lionsgate appreciated the film’s potential for YA audiences around the world,” said a representative from Le Vision Pictures, the movie’s producer, which is handling distribution in Greater China. “They felt it fit in well with their track record of success with films in this genre, such as the Hunger Games and Twilight franchises.”

Lionsgate is understood to be a minority investor in the film and will also bring it out in the U.K., Ireland, Australia and New Zealand on Sept. 29. The movie will also set for release in Singapore and Thailand on Oct. 13, followed by Myanmar on Nov. 4. Le Vision declined to share the number of screens on which L.O.R.D. would open in the various territories.

An acronym for “Legend of the Ravaging Dynasties,” L.O.R.D. is based on a best-selling series of YA novels written by Guo and released in 2010.

A writer-turned-director-turned-media mogul and celebrity, Guo is the creative force behind China’s Tiny Times film franchise, which chronicles the life of aspiring, highfashion-obsessed young women in Shanghai. Produced on small budgets and released in a rapid clip between 2013 and 2015, the four films in the Tiny Times franchise collectively earned $291 million in China alone. The commercial feat was all the more impressive given that Guo had no directing experience prior to working on the first movie in the series.

Along with Fan, the new film features a slew of China’s new young stars, such as Kris Wu, Yang Mi, Chen Xuedong and Wang Yuan.

“The foundation of this strategic partnership between Le Vision Pictures and Lionsgate is that we both want to help young Chinese producers and directors move forward into the global market, bringing the best original content to Generation Z (young people born after 1995),” said a rep for Le Vision.

L.O.R.D. also presents a technical first for the Chinese industry: although it features many of China’s most famous faces, the film was shot and produced entirely in CG using motion-capture technology pioneered by James Cameron’s Avatar.

The story is set in a world of mysterious sorcery that is split between four nations — Water, Wind, Earth and Fire. The story follows the adventures of young disciples of the seven top sorcerers who preside and fight evils forces within this imaginary realm.

 

 

Faceware Helps Bungie Bring New Faces to Destiny: Rise of Iron

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lord_saladin_2016-09-22_02-02-58-pm 1324x745Los Angeles – Sept 20, 2016Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that video game developer, Bungie, Inc., has used Faceware’s ProHD Headcam System, along with its Analyzer 3.0 and Retargeter 5.0 Studio Plus software packages, to enhance the facial expressions and emotions of Lord Saladin and the new Iron Lords in Destiny: Rise of Iron.

Destiny: Rise of Iron is a major expansion for Bungie‘s first-person shooter, Destiny. Releasing today for PlayStation®4 and Xbox One, Destiny: Rise of Iron features an all new cinematic story campaign set within The Plaguelands, a brand new location on Earth. Under the command of Lord Saladin, players will face a new faction of Fallen Devils, the Splicers, while unravelling the mystery of the Iron Lords. Rise of Iron features new weapons, armor, and gear, as well as a new cooperative three-player Strike, a new mode and maps for the Crucible competitive multiplayer, and an all new six-player cooperative Raid.

Destiny: Rise of Iron also brings new levels of photorealism to the game characters in the new story campaign and cutscenes. Faceware Technologies’ markerless motion capture system was previously used on Bungie’s Destiny. With this expansion, Bungie’s animation team upped the ante, using Faceware’s ProHD Headcam System to enhance the performance capture of their live actors. They then applied that new level of detail to the performance of the Iron Lords using Faceware’s Analyzer 3.0 Studio Plus and Retargeter 5.0 Studio Plus software packages. The result is a visually stunning set of characters that invest players ever more deeply in the world of Destiny.

We’ve worked closely with Bungie over the years and they never cease to strive for the very best. That commitment shows in the characters they’ve created for Destiny: Rise of Iron,” said Pete Busch, VP of Product Development at Faceware Technologies. “All of us at Faceware are honored that Bungie has chosen our products yet again to bring their game characters to life.”

Faceware’s software products identify the movement of an actor’s face from video and apply that movement to a computer-generated character. Together with its head-mounted and stationary cameras, Faceware’s technology is being used successfully in award-winning movies like The Curious Case of Benjamin Button and The Walk, and top-grossing games like Grand Theft Auto III-V, NBA 2K10-2K16, Destiny, Batman: Arkham Knight, Call of Duty: Advanced Warfare and DOOM.

For more information, visit www.facewaretech.com or contact sales@facewaretech.com.

Information on Destiny: Rise of Iron can be found at Bungie’s official website: https://www.destinythegame.com/ca/en/rise-of-iron

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About Faceware Technologies

Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com

About Bungie

Bungie was founded in 1991 with two goals: develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay, and then to sell enough copies to fund our ongoing quest for World Domination. Over the past twenty-five years, Bungie created a bunch of fun games, including the Halo franchise, the Marathon Trilogy, and the first two Myth games. Our independent, employee-owned development studio is located in Bellevue, Washington, the base where we launched our most ambitious project to date: Destiny.

More information on Bungie can be found at www.bungie.net.

ANIMATION VERTIGO PARTNERS WITH WORLD-RENOWNED FACEWARE TECHNOLOGIES INC.

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AnimationVertigo_logo

Industry Leading Motion Capture Firm, Animation Vertigo, Adds Powerhouse Faceware Tech To Growing Roster of Best-In-Class Vendors

LOS ANGELES – September 12, 2016Animation Vertigo, a U.S.-based outsource management company that provides high quality motion capture animation to entertainment industry leaders, is proud to announce its partnership with Faceware Technologies Inc., the leading innovator and most experienced provider of markerless 3D facial motion capture solutions. Faceware Tech joins a growing roster of Animation Vertigo’s hand-picked and vetted partners, further establishing the company’s stellar reputation as a leader in the motion capture industry with access to best-in-class partners and vendors.

“Faceware Tech is one of the most respected firms in the industry that has pioneered marker-less facial motion capture for games, films, commercials and movies,” said Marla Rausch, CEO of Animation Vertigo. “Through our strategic alignments, we are continuing to stay cutting edge in the industry and look forward to delivering unparalleled motion capture animation services to our clients with these partners by our side.”

Based out of Nevada, California and Texas, Faceware Tech is one of the leading facial motion capture solutions in the industry. The company’s facial motion capture software and hardware have been used in hundreds of video games, commercials, music videos, feature films and stage play productions..

“Our decision to work with Marla and her team at Animation Vertigo was a natural fit,” said Peter Busch, VP of business development for Faceware Tech. “We have a number of exciting projects in the pipeline, and Animation Vertigo’s client roster is one of the best in the motion capture world. We look forward to leveraging this partnership and continuing to raise the bar for our clients.”

The motion capture industry is constantly evolving, and Animation Vertigo is at the forefront with new projects and innovations. To stay up to date with the latest on Animation Vertigo, please visit the company’s Facebook page or website.

About Animation Vertigo

Animation Vertigo is an outsource management company that provides high quality and reliable solutions for motion capture and animation needs. The company’s production center is located in Manila, Philippines, tapping into tremendous talent, resources and artists. Animation Vertigo has an unmatched reputation for delivering professional, experienced and timely motion capture solutions to its clients. Visit www.animationvertigo.com for more information.
About Faceware Technologies

Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution.

 

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Faceware Presenting at External Development Summit (XDS) 2016

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XDS 2016 – Vancouver, Canada

xds_logoFaceware is honored to be presenting with Electronic Arts and Animation Vertigo at XDS 2016. The joint presentation will discuss their facial animation pipeline. This session covers their evaluation and migration of their performance capture, animation, and outsource workflows related to their face pipeline.

Agenda Excerpt

11:30am-12:00pm | Tech Innovation Rapid Fire: EA & Faceware – Automating Facial Animation | Main Stage

Peter Busch (Faceware), Greg Wellwood (The Capture Lab), Marla Rausch (Animation Vertigo) & Sam Mynott (The Capture Lab): Tech Innovation Rapid Fire: EA & Faceware – Automating Facial AnimationThe talk will serve to celebrate and examine the collaboration between EA and Faceware Technologies in establishing a high-end facial animation pipeline through demonstrations of real-world examples.  Discussion points will be on the identification of the pipeline and known production challenges, and the eventual migration of every facet involved in the pipeline including motion capture, performance capture, rigging, batch-automation, and the inclusion of one of their key third-party outsource studios, Animation Vertigo. The talk will illustrate how EA’s automation-wrapper increases throughput dramatically to meet the demands of their many ongoing productions.

For more information check out the complete agenda for XDS 2016