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Sherman Oaks

Faceware’s Peter Busch To Key Note Largest VR & AR Conference in Australia and New Zealand

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Faceware VP of Business Development, Peter Busch will be delivering a key note address for the Magnify Virtual Reality and Augmented Reality Business Summit to be held on May 8, 2017.

Over 30 recognized VR and AR experts from around the world will discuss cutting-edge research and best practices for VR and AR. The event will bring together top industry professionals through panels, round table discussions, interactive workshops, and demonstrations. Held annually, the summit will discuss a variety of topics in finance, film, television, tourism, gaming, investment, and China.

For more information about the summit, please visit: http://magnifyworld.com/

Faceware Technology Used in ABC’s New Sitcom Imaginary Mary

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Faceware’s Creation Suite Pro Complete System Provides Realism for Mary’s Spunk!

ABC’s live action/CGI hybrid stars Jenna Elfman as Alice, a fiercely independent career woman whose life is turned upside-down when she meets the love of her life–Ben, a divorced father with three kids, played by Stephen Schneider.

The real fun begins when Alice’s imaginary friend from her childhood returns as sassy and sharp-tongued Mary. Zoic Studios created the animated character voiced by Saturday Night Live alum’s Rachel Dratch, using Faceware’s Creation Suite Pro Complete System which includes the Faceware ProHD Headcam, Analyzer 3.0 Studio Plus, and Retargeter 5.0 Studio Plus software.

Using this complete System, Zoic was able to quickly shoot the facial motion capture completely marker-less and create the quality facial animation used for the live action ABC network show.

VP of Business Development at Faceware, Peter Busch, notes that unlike other motion capture solutions, “rather than limiting the quality of the data by tracking points on the face, our technology tracks textures and features to create highly detailed output. This enables our software to handle anything from stylized to photo-real characters.   Markers inherently can also cause many technical issues during performance capture—plus, if you think what it takes to create convincing CG animation for the face—two key elements are the eyes and it’s the quality of lip sync—you can’t put markers on the eyes or on the inner lips. It’s great to be part of an ambitious project that harnesses these unique capabilities to create an interactive CG character for Prime Time TV.”

For more information about the development of Mary, visit: http://abc.go.com/shows/imaginary-mary/cast/mary

To watch the Pilot or catch up on Season 1 episodes, visit:
http://abc.go.com/shows/imaginary-mary/episode-guide

Faceware Adds Realism to True Survival Horror in Resident Evil 7

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re7_screen8Resident Evil 7 exploded into the gaming world today and Faceware is thrilled to be a part of this ground-breaking gameplay. The geniuses at CAPCOM combine fear, combat, exploration, and item management in a masterfully executed Isolated View experience in a world created by the all-new RE Engine.

Check out more at http://residentevil7.com, if you dare!

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Announcing New Faceware Hardware

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New Mark 3.2 Camera for Faceware ProHD Headcam Systems

We have taken the enhancements made to the Mark 3 camera and refined them to make the camera stronger and easier to adjust all with an updated design.

  • A new cage protects the camera and strengthens  lateral pan adjustments.  Steel receiving threads and a larger bolt prevent stripping out the camera top.
  • Now you can tighten down pan adjustments as hard as you want without fear of damaging the camera.
  • The bar clamp has been spaced to ensure you can clamp down on single arms and hoops securely for years to come.
  • And finally, the camera back arch has also been redesigned to allow easier access to the camera controls while maintaining strength and improving overall aesthetic.

The new Mark 3.2 camera is available for stand-alone purchase or can be purchased as part of any new Faceware ProHD Headcam System package.

New Go Pro Headcam Systems for Hero 5

We’re excited to announce the launch of Faceware GoPro Headcam System for the GoPro Hero 5.

  • This GoPro Headcam System features custom housing for the larger GoPro Hero 5 camera
  • Unparalleled, lightweight design for maximum comfort during performance capture.

The new Go Pro Headcam System for the Hero 5 is available for stand-alone purchase or can be purchased as part of any new Faceware Indie Headcam System package.

Our experienced team-members can answer any questions you have about this new hardware and how they integrate with our complete facial motion capture solutions. Send us an email via our Contact Us page.

Faceware’s Technologies Resonate in Broadcast Beat’s Feature Article

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Broadcast Beat Faceware is honored to be featured in November’s Broadcast Beat magazine. The article Two Birds, One Stone, highlights the unparalleled success Los Angeles-based sound studio, Formosa Interactive, has found with Faceware’s technologies powering their voice recording sessions.

Formosa Interactive needed a seamless facial and audio capture solution that didn’t inhibit the organic performances of the talent. With Faceware’s ProHD Headcam hardware, they found the simultaneous voice and face capture to be swift, simple, and an adaptable process – one that enables their sound engineers and actors alike to do their job without any of the hassle.


Read the online article HERE
bb_425 to get an in-depth look at how integrating Faceware’s ProHD Headcam hardware into their pipeline allowed Formosa Interactive to deliver simultaneous facial and audio capture without breaking the rhythm of performance or production. As an added bonus, on page 41, Christopher Jones, Faceware performance capture supervisor, particpates in a Q&A session describing the process to set up Faceware’s tools in a voice-booth. You don’t want to miss this!

About Broadcast Beat

Broadcast Beat Magazine covers technologies in the broadcast, motion picture and post production industries. This, the 2016 NAB NY Show Edition, covers broadcast, motion picture and post-production technologies being released at the 2016 NAB NY Show in New York. 

 

Faceware’s Suite of Technology Amps Up Call of Duty: Infinite Warfare

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Infinite_Warfare_smGaming Community Get Ready!

Today’s the day – Call of Duty: Infinite Warfare release!

Facial Motion Capture Awesomeness

Faceware hardware and software was used for facial motion capture and facial animation for new scenes and characters. How will this play into the storyline? Players will step into the shoes of Captain Reyes, a Tier 1 Special Operations pilot who helms the Retribution, one of Earth’s last remaining warships. Reyes’ story will see him/her lead the “remnants of coalition forces against a relentless enemy.” The campaign will take players across the solar system, spanning locations including Earth and beyond in a “grand scale war.”

 

Technology Lends Credibility

Faceware ProHD Headcam Systems and Analyzer and Retargeter software were used to mocap actor Kit Harrington and MMA champ Connor McGregor. Want to learn more about the mocap behind Call of Duty? Here’s Brian Bloom talking about the intricate motion capture in a behind the scene reveal.

 

Looking for more? Watch the official trailer here and let us know what you think!

Faceware Speaking at The Mocap Vaults Expert Panel Discussion

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We’re pleased to announce Faceware’s performance capture expert Katie Jo Turk will be speaking at The Mocap Vaults live streamed panel:

An Evening in the Volume

  • November 3rd 2016 – 7pm
  • Rouge Mocap Stage, Marina Del Rey, Los Angeles

MocapVaultsThe Mocap Vaults is very excited to bring this panel of highly respected experts and professionals together to spend an evening discussing, exploring and enthusing on the current state and future of Performance Capture.

Made up of actors, directors, producers and casting directors, we take a look at how those working in the industry today have carved out their careers, how those behind the camera cast and put together a mocap shoot, how directors envisage a scene and bring it to life and how all of this comes together in the magic of the mocap volume for both film and video games.

We’ll be examining the current obstacles and challenges and how each of our speakers has learned to overcome and exploit aspects of the technology. We’ll be talking about the essential skillset that every actor requires. We’ll be discussing the ever increasing demands on the actor as video games grow exponentially in size and requirements. We’ll be looking at how things are changing as we make leaps and bounds with not only the tech, but the attitude to Performance Capture as a medium. We’ll also be exploring and making predictions on the impact that Virtual Reality will have on the entire process.

For more information, please see: http://www.themocapvaults.com/panel

Can’t make it in person, catch the discussion here: https://www.youtube.com/watch?v=7Ei4o7Mo3WI&feature=youtu.be

Faceware Tech is Heading to the Montreal International Game Summit (MIGS)

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Where are all the heavy hitters going to be November 13 – 15?

We’ll be at the Montreal International Game Summit in fabulous Montréal (QC, Canada). This summit brings together hundreds of international experts to one of the largest hubs of video games development in the world so that they can share their knowledge with the local and international developers attending the event.
Montreal
Along with Electronic Arts, Playstation VR, Microsoft and Ubisoft –  Faceware will be there in booth 56 exhibiting the latest in facial motion capture technology.
Montreal2Headed to Montréal and want to join us? We have a limited number of free passes to the show to give away. Email us at sales@facewaretech.com and we may have a free pass for you.
See you at the show!

Faceware Tech Applauds Atlanta Sci-Fi Film Festival Winners

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Faceware Technologies is proud to support artists in their creativity, ingenuity and boundary-pushing capabilities. To that end we are honored to be a part of the Atlanta Sci-fi Film Festival presented by the Multicultural Sci-fi Organization (MCSFO)
Our sponsorship of the event included prize packages for the 1st and 2nd place winners of the Best CGI Sci-fi Shorts.

 

1st Place – DIMA FEDOTOV – Last Day of War

Last Day_TNA

Film Description:

Part 2 of the “Last Day of War”- The last war broke out. All the people are dead, but the machines continue dutifully to follow orders. The automatic base machines begin fueling and charging the weapons of last surviving bomber preparing it to drop bombs on the dead enemy city. This happens until the last echo of mankind subsides completely. Then comes a new era in which there is no place for us.

View The Award Winning Film

Prize package from Faceware Technologies:

For his 1st place win, Dima Fedotov will receive one license each of Analyzer 3.0 Studio Plus and Retargeter 5.0 Studio Plus.
(Either local or server licenses. Server licenses valued at $13,490. Local licenses valued at $8,990.)

 

2nd Place – ALEXI SHULGA – Autonomous

Thumbnail_Autonomous

Film Description:

“Autonomous”, a CGI sci-fi animated short…We follow the journey of F.R.E.D. the recon droid`s last order as he sets across a barren world of wrecks and autonomous weapons. Autonomous started out as a proof of concept for a bigger story and completed as a free time project during 2 years by a team of 2 people based in Estonia.

Credits:

  • Aleksei Shulga– director, modeling, shading, vfx, compositing
  • Mihhail Kohtov -rig, animation, sfx and sound design
  • Music by http://moderncrusader.net/

View The Award Winning Film

Prize Package from Faceware Technologies:

Aleksei Shulga will receive one license each of Analyzer 3.0 Studio and Retargeter 5.0 Studio.
(Either local or server licenses. Server licenses valued at $4,490. Local licenses valued at $2,990.

Here They Lie VR Experience Thanks To Faceware Tech

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October 13, 2016 – Launching today on Playstation VR, Here They Lie is a VR experience that uses the mind-blowing power of Faceware Technologies. Watch the trailer below and get ready for a new reality!