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Sherman Oaks

Announcing New Faceware Hardware

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New Mark 3.2 Camera for Faceware ProHD Headcam Systems

We have taken the enhancements made to the Mark 3 camera and refined them to make the camera stronger and easier to adjust all with an updated design.

  • A new cage protects the camera and strengthens  lateral pan adjustments.  Steel receiving threads and a larger bolt prevent stripping out the camera top.
  • Now you can tighten down pan adjustments as hard as you want without fear of damaging the camera.
  • The bar clamp has been spaced to ensure you can clamp down on single arms and hoops securely for years to come.
  • And finally, the camera back arch has also been redesigned to allow easier access to the camera controls while maintaining strength and improving overall aesthetic.

The new Mark 3.2 camera is available for stand-alone purchase or can be purchased as part of any new Faceware ProHD Headcam System package.

New Go Pro Headcam Systems for Hero 5

We’re excited to announce the launch of Faceware GoPro Headcam System for the GoPro Hero 5.

  • This GoPro Headcam System features custom housing for the larger GoPro Hero 5 camera
  • Unparalleled, lightweight design for maximum comfort during performance capture.

The new Go Pro Headcam System for the Hero 5 is available for stand-alone purchase or can be purchased as part of any new Faceware Indie Headcam System package.

Our experienced team-members can answer any questions you have about this new hardware and how they integrate with our complete facial motion capture solutions. Send us an email via our Contact Us page.

Faceware’s Technologies Resonate in Broadcast Beat’s Feature Article

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Broadcast Beat Faceware is honored to be featured in November’s Broadcast Beat magazine. The article Two Birds, One Stone, highlights the unparalleled success Los Angeles-based sound studio, Formosa Interactive, has found with Faceware’s technologies powering their voice recording sessions.

Formosa Interactive needed a seamless facial and audio capture solution that didn’t inhibit the organic performances of the talent. With Faceware’s ProHD Headcam hardware, they found the simultaneous voice and face capture to be swift, simple, and an adaptable process – one that enables their sound engineers and actors alike to do their job without any of the hassle.


Read the online article HERE
bb_425 to get an in-depth look at how integrating Faceware’s ProHD Headcam hardware into their pipeline allowed Formosa Interactive to deliver simultaneous facial and audio capture without breaking the rhythm of performance or production. As an added bonus, on page 41, Christopher Jones, Faceware performance capture supervisor, particpates in a Q&A session describing the process to set up Faceware’s tools in a voice-booth. You don’t want to miss this!

About Broadcast Beat

Broadcast Beat Magazine covers technologies in the broadcast, motion picture and post production industries. This, the 2016 NAB NY Show Edition, covers broadcast, motion picture and post-production technologies being released at the 2016 NAB NY Show in New York. 

 

Faceware’s Suite of Technology Amps Up Call of Duty: Infinite Warfare

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Infinite_Warfare_smGaming Community Get Ready!

Today’s the day – Call of Duty: Infinite Warfare release!

Facial Motion Capture Awesomeness

Faceware hardware and software was used for facial motion capture and facial animation for new scenes and characters. How will this play into the storyline? Players will step into the shoes of Captain Reyes, a Tier 1 Special Operations pilot who helms the Retribution, one of Earth’s last remaining warships. Reyes’ story will see him/her lead the “remnants of coalition forces against a relentless enemy.” The campaign will take players across the solar system, spanning locations including Earth and beyond in a “grand scale war.”

 

Technology Lends Credibility

Faceware ProHD Headcam Systems and Analyzer and Retargeter software were used to mocap actor Kit Harrington and MMA champ Connor McGregor. Want to learn more about the mocap behind Call of Duty? Here’s Brian Bloom talking about the intricate motion capture in a behind the scene reveal.

 

Looking for more? Watch the official trailer here and let us know what you think!

Faceware Speaking at The Mocap Vaults Expert Panel Discussion

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We’re pleased to announce Faceware’s performance capture expert Katie Jo Turk will be speaking at The Mocap Vaults live streamed panel:

An Evening in the Volume

  • November 3rd 2016 – 7pm
  • Rouge Mocap Stage, Marina Del Rey, Los Angeles

MocapVaultsThe Mocap Vaults is very excited to bring this panel of highly respected experts and professionals together to spend an evening discussing, exploring and enthusing on the current state and future of Performance Capture.

Made up of actors, directors, producers and casting directors, we take a look at how those working in the industry today have carved out their careers, how those behind the camera cast and put together a mocap shoot, how directors envisage a scene and bring it to life and how all of this comes together in the magic of the mocap volume for both film and video games.

We’ll be examining the current obstacles and challenges and how each of our speakers has learned to overcome and exploit aspects of the technology. We’ll be talking about the essential skillset that every actor requires. We’ll be discussing the ever increasing demands on the actor as video games grow exponentially in size and requirements. We’ll be looking at how things are changing as we make leaps and bounds with not only the tech, but the attitude to Performance Capture as a medium. We’ll also be exploring and making predictions on the impact that Virtual Reality will have on the entire process.

For more information, please see: http://www.themocapvaults.com/panel

Can’t make it in person, catch the discussion here: https://www.youtube.com/watch?v=7Ei4o7Mo3WI&feature=youtu.be

Faceware Tech is Heading to the Montreal International Game Summit (MIGS)

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Where are all the heavy hitters going to be November 13 – 15?

We’ll be at the Montreal International Game Summit in fabulous Montréal (QC, Canada). This summit brings together hundreds of international experts to one of the largest hubs of video games development in the world so that they can share their knowledge with the local and international developers attending the event.
Montreal
Along with Electronic Arts, Playstation VR, Microsoft and Ubisoft –  Faceware will be there in booth 56 exhibiting the latest in facial motion capture technology.
Montreal2Headed to Montréal and want to join us? We have a limited number of free passes to the show to give away. Email us at sales@facewaretech.com and we may have a free pass for you.
See you at the show!
ASCIFFF_NEW_Logo_Black

Faceware Tech Applauds Atlanta Sci-Fi Film Festival Winners

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Faceware Technologies is proud to support artists in their creativity, ingenuity and boundary-pushing capabilities. To that end we are honored to be a part of the Atlanta Sci-fi Film Festival presented by the Multicultural Sci-fi Organization (MCSFO)
Our sponsorship of the event included prize packages for the 1st and 2nd place winners of the Best CGI Sci-fi Shorts.

 

1st Place – DIMA FEDOTOV – Last Day of War

Last Day_TNA

Film Description:

Part 2 of the “Last Day of War”- The last war broke out. All the people are dead, but the machines continue dutifully to follow orders. The automatic base machines begin fueling and charging the weapons of last surviving bomber preparing it to drop bombs on the dead enemy city. This happens until the last echo of mankind subsides completely. Then comes a new era in which there is no place for us.

View The Award Winning Film

Prize package from Faceware Technologies:

For his 1st place win, Dima Fedotov will receive one license each of Analyzer 3.0 Studio Plus and Retargeter 5.0 Studio Plus.
(Either local or server licenses. Server licenses valued at $13,490. Local licenses valued at $8,990.)

 

2nd Place – ALEXI SHULGA – Autonomous

Thumbnail_Autonomous

Film Description:

“Autonomous”, a CGI sci-fi animated short…We follow the journey of F.R.E.D. the recon droid`s last order as he sets across a barren world of wrecks and autonomous weapons. Autonomous started out as a proof of concept for a bigger story and completed as a free time project during 2 years by a team of 2 people based in Estonia.

Credits:

  • Aleksei Shulga– director, modeling, shading, vfx, compositing
  • Mihhail Kohtov -rig, animation, sfx and sound design
  • Music by http://moderncrusader.net/

View The Award Winning Film

Prize Package from Faceware Technologies:

Aleksei Shulga will receive one license each of Analyzer 3.0 Studio and Retargeter 5.0 Studio.
(Either local or server licenses. Server licenses valued at $4,490. Local licenses valued at $2,990.

Here They Lie VR Experience Thanks To Faceware Tech

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October 13, 2016 – Launching today on Playstation VR, Here They Lie is a VR experience that uses the mind-blowing power of Faceware Technologies. Watch the trailer below and get ready for a new reality!

What’s That MoCap Vaults’ Actor Wearing?

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MoCap actor wearing a Faceware GoPro Headcam System

MoCap artist wearing a Faceware GoPro Headcam System.
image credit: CRACKED

It’s a great day when you get to give a SHOUT OUT to deserving colleagues. Today it’s for the MoCap master over at MoCap Vaults,  Oliver Hollis-Leick, who is the featured artist in Cracked’s recent article, The Thankless Life Of MoCap Actors (Who Aren’t Andy Serkis) 

We’ve had the pleasure of working with MoCap Vaults on many projects and they truly are dynamite in their field. Check out the article for yourself and see if you can imagine wearing that lycra with the same authority as Oliver! And while we’re talking wearables, is that a Faceware GoPro Headcam System and ProHD Wireless System being worn in many of the high profile mocap shoots mentioned in the article?

The Thankless Life Of MoCap Actors (Who Aren’t Andy Serkis)

CRACKED_logoBy Cezary Jan Strusiewicz – October 05, 2016

Shockingly, there are people who perform motion capture roles besides Andy Serkis. They bring us the solemn, judgmental glares of our Master Chiefs, the high-flying antics of our Spider-Men, and the arrogant swagger of our virtual James Bonds. Oliver Hollis-Leick actually performed all three of those roles, and countless others. We sat down with him to ask a few questions, the first of which was “Are you sure you’re not being played by Andy Serkis right now?” After an awkward, disbelieving silence, we asked a few more, and learned that …

READ THE FULL ARTICLE HERE

 

Faceware Helps Bungie Bring New Faces to Destiny: Rise of Iron

By | News, Press Release | No Comments

lord_saladin_2016-09-22_02-02-58-pm 1324x745Los Angeles – Sept 20, 2016Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that video game developer, Bungie, Inc., has used Faceware’s ProHD Headcam System, along with its Analyzer 3.0 and Retargeter 5.0 Studio Plus software packages, to enhance the facial expressions and emotions of Lord Saladin and the new Iron Lords in Destiny: Rise of Iron.

Destiny: Rise of Iron is a major expansion for Bungie‘s first-person shooter, Destiny. Releasing today for PlayStation®4 and Xbox One, Destiny: Rise of Iron features an all new cinematic story campaign set within The Plaguelands, a brand new location on Earth. Under the command of Lord Saladin, players will face a new faction of Fallen Devils, the Splicers, while unravelling the mystery of the Iron Lords. Rise of Iron features new weapons, armor, and gear, as well as a new cooperative three-player Strike, a new mode and maps for the Crucible competitive multiplayer, and an all new six-player cooperative Raid.

Destiny: Rise of Iron also brings new levels of photorealism to the game characters in the new story campaign and cutscenes. Faceware Technologies’ markerless motion capture system was previously used on Bungie’s Destiny. With this expansion, Bungie’s animation team upped the ante, using Faceware’s ProHD Headcam System to enhance the performance capture of their live actors. They then applied that new level of detail to the performance of the Iron Lords using Faceware’s Analyzer 3.0 Studio Plus and Retargeter 5.0 Studio Plus software packages. The result is a visually stunning set of characters that invest players ever more deeply in the world of Destiny.

We’ve worked closely with Bungie over the years and they never cease to strive for the very best. That commitment shows in the characters they’ve created for Destiny: Rise of Iron,” said Pete Busch, VP of Product Development at Faceware Technologies. “All of us at Faceware are honored that Bungie has chosen our products yet again to bring their game characters to life.”

Faceware’s software products identify the movement of an actor’s face from video and apply that movement to a computer-generated character. Together with its head-mounted and stationary cameras, Faceware’s technology is being used successfully in award-winning movies like The Curious Case of Benjamin Button and The Walk, and top-grossing games like Grand Theft Auto III-V, NBA 2K10-2K16, Destiny, Batman: Arkham Knight, Call of Duty: Advanced Warfare and DOOM.

For more information, visit www.facewaretech.com or contact sales@facewaretech.com.

Information on Destiny: Rise of Iron can be found at Bungie’s official website: https://www.destinythegame.com/ca/en/rise-of-iron

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About Faceware Technologies

Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com

About Bungie

Bungie was founded in 1991 with two goals: develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay, and then to sell enough copies to fund our ongoing quest for World Domination. Over the past twenty-five years, Bungie created a bunch of fun games, including the Halo franchise, the Marathon Trilogy, and the first two Myth games. Our independent, employee-owned development studio is located in Bellevue, Washington, the base where we launched our most ambitious project to date: Destiny.

More information on Bungie can be found at www.bungie.net.

ANIMATION VERTIGO PARTNERS WITH WORLD-RENOWNED FACEWARE TECHNOLOGIES INC.

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AnimationVertigo_logo

Industry Leading Motion Capture Firm, Animation Vertigo, Adds Powerhouse Faceware Tech To Growing Roster of Best-In-Class Vendors

LOS ANGELES – September 12, 2016Animation Vertigo, a U.S.-based outsource management company that provides high quality motion capture animation to entertainment industry leaders, is proud to announce its partnership with Faceware Technologies Inc., the leading innovator and most experienced provider of markerless 3D facial motion capture solutions. Faceware Tech joins a growing roster of Animation Vertigo’s hand-picked and vetted partners, further establishing the company’s stellar reputation as a leader in the motion capture industry with access to best-in-class partners and vendors.

“Faceware Tech is one of the most respected firms in the industry that has pioneered marker-less facial motion capture for games, films, commercials and movies,” said Marla Rausch, CEO of Animation Vertigo. “Through our strategic alignments, we are continuing to stay cutting edge in the industry and look forward to delivering unparalleled motion capture animation services to our clients with these partners by our side.”

Based out of Nevada, California and Texas, Faceware Tech is one of the leading facial motion capture solutions in the industry. The company’s facial motion capture software and hardware have been used in hundreds of video games, commercials, music videos, feature films and stage play productions..

“Our decision to work with Marla and her team at Animation Vertigo was a natural fit,” said Peter Busch, VP of business development for Faceware Tech. “We have a number of exciting projects in the pipeline, and Animation Vertigo’s client roster is one of the best in the motion capture world. We look forward to leveraging this partnership and continuing to raise the bar for our clients.”

The motion capture industry is constantly evolving, and Animation Vertigo is at the forefront with new projects and innovations. To stay up to date with the latest on Animation Vertigo, please visit the company’s Facebook page or website.

About Animation Vertigo

Animation Vertigo is an outsource management company that provides high quality and reliable solutions for motion capture and animation needs. The company’s production center is located in Manila, Philippines, tapping into tremendous talent, resources and artists. Animation Vertigo has an unmatched reputation for delivering professional, experienced and timely motion capture solutions to its clients. Visit www.animationvertigo.com for more information.
About Faceware Technologies

Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution.

 

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